Super PunchTime by groverburger
A retro turn-based 2D fighting game.

| HTML5 (web) | https://groverburger.itch.io/super-punchtime |
| Original URL | https://ldjam.com/events/ludum-dare/41/super-punchtime |
Ratings
| Overall | 430th | 3.58⭐ | 46🧑⚖️ |
| Fun | 265th | 3.67⭐ | 46🧑⚖️ |
| Innovation | 448th | 3.523⭐ | 46🧑⚖️ |
| Theme | 347th | 3.898⭐ | 46🧑⚖️ |
| Graphics | 502th | 3.591⭐ | 46🧑⚖️ |
| Humor | 794th | 2.526⭐ | 41🧑⚖️ |
| Mood | 889th | 2.913⭐ | 42🧑⚖️ |
| Given | 2🗳️ | 2🗨️ |
Now following you in itch.io! I want to see more like this
-I don't know why but I don't really feel the feedbacks
-I can't play in 2Players mode because... I don't understand the system...
Except this, it's a pretty good game!
Took me a second to figure it out and it was a pure joy afterwards.
Congrats on the entry!
One thing it would be interesting to implement in a postjam version would be to be able to use the charge move on full meter to "skip" a turn in place. That would improve greatly the range of strategy the game would have.
By the way, play and rate other games to get more visibility to your's. You can also leave construtive feedback to other people in order to improve your visibility too.
I just wish to have more oponents ( idk if it is possible in pico8) haha btw I loved this game. Nice job!
Perhaps this could be solved for by having a jump option that allows players to jump over opponents, but it could also potentially be balanced by taking an extra turn so players don't abuse the jump.
I would say to not overthink it though, the simplicity of this is what makes it work! I would say just focus on making sure the elements you have work together in interesting ways that create a deep system.
Great job!