Techium Eclipse by Kenney
Techium Eclipse
Play/download: Itch.io
Gameplay
Your mission: defend Earth from incoming meteors, change the orbit so important structures are saved. Build a space ship to leave the planet!
Controls
- Left mouse (click and drag) Rotate planet
- Right mouse (click and drag) Orbit camera
Gamepad
- Left stick Rotate planet
- Right stick Orbit camera
- A/B/X/Y Purchase structures

Ratings
| Overall | 56th | 4⭐ | 22🧑⚖️ |
| Fun | 180th | 3.55⭐ | 22🧑⚖️ |
| Innovation | 176th | 3.55⭐ | 22🧑⚖️ |
| Theme | 52th | 4.15⭐ | 22🧑⚖️ |
| Graphics | 6th | 4.762⭐ | 23🧑⚖️ |
| Audio | 133th | 3.684⭐ | 21🧑⚖️ |
| Humor | 646th | 1.714⭐ | 16🧑⚖️ |
| Mood | 198th | 3.611⭐ | 20🧑⚖️ |
| Given | 0🗳️ | 0🗨️ |
@Kenney thank you for developing and sharing your asset packs!
Anyway, the game, IT STRESSED ME OUT. I was rotating that planet so damn fast, checking no meteors were gonna destroy shit but of course I didn't notice that city on the other side of the planet, arghargh. Was a good time though, just might need a lie down now.
The concept as well is nice thought, it's catching and you wanna go for more and more. The game feel is great.
One thing I would do to improve it a little bit, that would be to have the impact circles to grow more and more as soon as the meteors get close to the planet.
Overall it was really pleasing to play it!
Love the low poly art style, game felt easy to get into and reasonably increased in difficulty over time.
A very nice game, one of may favourites,
I'm sure you will get mayn stars for this, for the graphics and for the mood too.
On your game's Itch.io page, you should provide a link pointing back to this page. I had to manually type the name of your game in Ludum Dare's URL.
Huge fan of your work. And yes, I used one of your assets this LD :D
As for the feedback, well... I don't really know where you did acquire your demigod powers. I just assume that, like Obelix, when you were little you fell into the cauldron of game potion. Or a radioactive game bit you.
Gorgeous graphics, good controls, and great polish. Not much I could constructively criticize, gameplay is thought out just fine, game is challenging but not obnoxiously hard, affordance is signalized clearly, audio fits. Though I initially thought that circles makring impact should get bigger with time, after some time I feel like remebering the order in which they show up and reacting quickly challenges the player better.
Let me just leave the rating and I'll be on my way. I'm not in position to give you any pointers... yet, I hope :D
Cheers!