Crumpets and Cannons by Temmy

[raw]
made by Temmy for LD 38 (COMPO)

And I'm done! Though it's more of just a small idea than a game!

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Had a fantastic LD weekend. Even though I wish I'd put many many more levels into the game, this was all about learning some new tools and wanting to explore an aesthetic in a neatly wrapped up way.

Back in LD 36 I put together a little game about an overly eccentric and coal-obsessed Isambard Kingdom Brunel surviving space in his steam powered spaceship. Well, this time he's BACK along with his steam-powered robotic manservant Jeeves to lay claim to as many (well ok, I only had time to make one) planets in the name of the The Great British Empire.

For the Queen. Huzzah!

This game was made using GameMaker Studio 2 (my first real go at it), Photoshop, and a lot of coffee.

Goal: Defend the rising flag on the small world by blowing up the aliens

Controls: Just use your mouse. Simple! Dragging under the cannon will rotate it. Hold the left mouse button down and release to fire.

Windows EXE: https://drive.google.com/open?id=0B0O-TT1RwibRNzJya1ZHemZUam8

Source: https://drive.google.com/open?id=0B0O-TT1RwibRMDUzYTY4enBJbFE


Twitter: @Hi_ImTemmy

Ratings

Overall 233th 3.409⭐ 24🧑‍⚖️
Fun 237th 3.227⭐ 24🧑‍⚖️
Innovation 394th 2.762⭐ 23🧑‍⚖️
Theme 281th 3.364⭐ 24🧑‍⚖️
Graphics 64th 4.136⭐ 24🧑‍⚖️
Audio 413th 1.545⭐ 13🧑‍⚖️
Humor 27th 3.95⭐ 22🧑‍⚖️
Mood 66th 3.762⭐ 23🧑‍⚖️
Given 0🗳️ 0🗨️

Feedback

adventurjourney
28. Apr 2017 · 11:42 UTC
Hi !

I love the idea of having an intro for that kind of game!
It adds more depth to the universe!

However that would have been better with sound & music (I didn't have any sound on my computer, is this a bug or maybe a lack of time ?)^^ also when we loose we have to go over the intro again, in my opinion It's better to loose & restart over right away!

Ps : I like the minimalist game boy aesthetic of your game :)
🎤 Temmy
28. Apr 2017 · 13:15 UTC
@adventurjourney Thanks for your comment! You are totally right about the flow, sound and music. Unfortunately I just didn't have the time (or energy) to do so. Would have loved to. Perhaps I'll put up a 'post-jam' version with some improvements in.

Glad you liked the intro and you felt there was some depth to the universe. That's was definitely a part of what I was hoping to achieve.
cerno-b
01. May 2017 · 21:11 UTC
Awesome graphics and atmosphere. You pulled off the English Aristocracy theme so well and it's really fun to read (I tried a similar theme in my game but it doesn't show too much). The graphics are amazing (although I'm not a big fan of stretching pixel art), I just wish there was some music and sound effects.

In my opinion it would help the game a lot if you just skipped the intro (and especially the pre-game explanations) after death, it sort of takes away the motivation to try again.

Gameplay wise, I found the action to be a little too short and at the same time not quite tight enough. Since you apparently can't shoot down the enemy shots, your success depends largely on how well you hit the aliens and I found that to be a bit twiddly. Still managed to barely finish the game on the second try.

One minor bug: If you rotate the cannon to the far left, it will shoot to the right (while still pointing left).
🎤 Temmy
02. May 2017 · 07:58 UTC
@cerno-b Thanks for the comment! I too wish there was some music and sound effects. That was always my plan but it took a surprising amount of time just to get what you see up and running. Unfortunately I just ran out of time and energy!

Totally agree about the flow, and yeah, that bug is annoying. By the end I had something of an idea as to how to fix it (or at least, better understood what the problem was) but again my energy tanks were running on empty by then. Perhaps I'll put up a post-jam version with a few fixes sometime. :)
r8berto
03. May 2017 · 22:25 UTC
A subtle critique of british imperialism (I'm kidding :wink:) You should go for a post-compo version (probably mobile version), it's a nice concept and that pixel art is really good. Nice job!
klekky
03. May 2017 · 22:58 UTC
I love the art style this game has to offer! It's got a nice concept, which could easily be expanded upon. I would love to play it if you ever make an updated version.
those-30-ninjas
03. May 2017 · 23:10 UTC
Love that you went for the gameboy aesthetic. I like the flags animation. Would love to see a post jam version. Great entry. If you get a chance check out our entry (which also has a gameboy aesthetic) https://ldjam.com/events/ludum-dare/38/down-the-rabbit-hole
bobsleigh
03. May 2017 · 23:18 UTC
I like the colour palette, feels retro! The lines return while the text is displaying is a bit annoying as you chase the moving words with your eyes while reading. I had trouble aiming with the cannon as I tried to click where I wanted the bullet to go. Still got the planet without landing hardly any shots on the aliens. I liked how developed and interesting the characters where for such a short game. Good job!
Jabba
04. May 2017 · 12:49 UTC
Amazing mood! i love the graphic and the gameplay! very nice game!
i miss the music and sfx a lot ;_; (maybe some very british 8bit theme)
automatonvx
05. May 2017 · 23:32 UTC
great graphics, fun game while it lasts, really miss some sound though for a game which is going so much for atmosphere
Elemental Zeal Game Studios
06. May 2017 · 16:16 UTC
Really enjoyed the mood and humor of the short story. Good job. :)
parkdraws
07. May 2017 · 05:21 UTC
High fives for entertaining cutscenes (with screenshake)!

A little meter to show the charge value of the cannon would be a great addition.

Altogether I think this delivered a solid Ludum Dare experience. ( ̄ω ̄)
jondalnas
19. May 2017 · 07:25 UTC
The graphics were nice and perfectly complements the simple gameplay.

The cutscenes were funny, but i couldn't skip them after i died.

Good and solid game, nice.
Vivoubos
19. May 2017 · 09:48 UTC
Nice game. So bad there is no sound :(
I enjoyed it, but the game is really too short :(

Aniway, nice entry!
sgstair
19. May 2017 · 10:11 UTC
Charming; there aren't many other words for this kind of thing :) Took me a little while to figure out how to play, and I take serious issue with gameplay having you click exactly in the area that gets the "proceeed" button when the game sequence is over. Great work though - it's got a very nice aesthetic to it, though the game length is maybe a bit on the short side.

I played this on stream at https://www.twitch.tv/videos/143780402 - time 0:55:00
Local Minimum
19. May 2017 · 10:14 UTC
I enjoyed the game once I got the hang of the rotation of the cannon. I missed that and couldn't pause and had to click through the intro to try again. That was kind of annoying, so skippable intro or just a replay current world would have been nice. The dragging bit, to me it seemed like you only needed to drag once in the beginning to make it aim the rest of the game and I think that was good, but there really was no need for the dragging to start with. I also got one shot to go the opposite direction of what I was aiming when I aimed to the far left so some math error there, or simply clamp the angle a bit. Nice game though, I liked the style and the tone and it would have been great with some music and audio on the robot, ship, aliens.