The Epic Quest For The Mighty Croissant by 0x0

--The Epic Quest For The Mighty Croissant--
Explore a unique world populated by evil mages. Find your way through their minions and bring back the mighty croissant to restore peace in your lands!
Hope we don't publish too late!
Art : https://itwyx.itch.io/
Programming : https://clietard.itch.io/
LINK
Ratings
| Overall | 310th | 3.491⭐ | 59🧑⚖️ |
| Fun | 393th | 3.14⭐ | 59🧑⚖️ |
| Innovation | 547th | 2.825⭐ | 59🧑⚖️ |
| Theme | 443th | 3.316⭐ | 59🧑⚖️ |
| Graphics | 10th | 4.724⭐ | 60🧑⚖️ |
| Audio | 182th | 3.509⭐ | 57🧑⚖️ |
| Humor | 224th | 3.075⭐ | 55🧑⚖️ |
| Mood | 250th | 3.491⭐ | 57🧑⚖️ |
| Given | 2🗳️ | 1🗨️ |
This is a beautiful croissant by the way. On valide à Paris, bravo !
Maybe a little easier or more damage point to the player would be better, I think. Good Work
The gameplay is fast pace. Very nice music. Clicking to move around is cool, but I don't think I had the best experience with the webgl player. When clicking super fast, I think my chrome browser refused some of my click.
I advice to download the game and play outside of the browser.
(You can see me playing this game for the first time on the vod https://youtu.be/_Upt3PIzndo?t=2h29m54s )
_I'm bad at this game, but I should try to improve. I tried it a bit tired and without the developer being present anymore on the stream, so I had to do it quick not to make other dev waiting_
@togis Sorry I coud not stay longer to watch the stream, thank you for playing it anyway :p
The gameplay is a bit rough but it doesn't really punish you for the swift deaths so it all works out. I actually got an error at the end when I went to grab the croissant so I don't know what the ending is.
I think some block or dodge mechanic would make the gameplay more exciting.
If it helps for error replication I had defeated all the enemies on the last level, or so I believe. Yet I died when I touched the croissant and I got the error when I went back to the last level to try to grab it again.
Lack of an HP Bar hurt. I didn't quite understand when I was about to die, and the camera shifting made it hard to understand where exactly I was headed. Decently fun, and I managed to beat the game!
Great work!
The controls, however, need a lot of improvement. A they are, the gameplay consists of running at the enemy swinging your sword and taking damage. It is also a little difficult to navigate around the level. I found myself bumping into corners as I tried to go through the little passageways.
The music and sounds were very nice, making each area have its own theme made the world feel pretty special. I could see this be a cool exploration type game.
Good job!
I'm not in love with the controls. It seemed a bit clumsy to have the mouse for everything since you needed some fast paced action. Maybe a version with keyboard controls for the clods like me?
The music and audio in general was very cool too.
Movement animations and enemies and models all looked very nice and fine tuned!
Animations speeds were pretty perfect too.
I loved the point and click mouse controls :D was the only game i played so far with point and click controls
"omelette du fromage" !
The spinning map mechanic was pure cleverness, the ambient transition is really well made.
Sometimes the projectiles would fill the screen and the game lagged, but it didn't crash, so I could go through it to the end.
I only wish the game was longer, had new swords, spells, online multiplayer modes, chocolate croissants... :P
One of my favorites so far. Congrats!
The actual gameplay is a bit fiddly though. The controls with only mouse don't make for a very fun game. The combat didn't feel like it had much depth to it. It is basically walking or slashing.
The feedback when getting hit is not always clear, same goes for how you communicate the goal.
All in all though, it is a top notch game for a 72hr entry. 5* graphics for sure.
Good job :smile:
I liked the transition between levels. Congratulations.