Tri-Fission by Reisen
Play as an infinitely sub-dividing spaceship in this shmup with an experimental control scheme! Divide and grow yourself, and hopefully one of your offspring will survive the hell... Bullet hell.
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This game covers Two-Button Control, with a tiny amount of Growing and a touch of Generations. Sure, you can use Left + Right for the two buttons on a shmup, but come on.
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Controls:
1. Press X to split yourself into 4 mini-you
2. Use C to select a mini-you
3. Press X again to transfer your hitbox to the mini-you, and launch the others as projectiles.
As with these games, your hitbox is the small 5px dot.
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Code: Visual Studio 2012 + Monogame 3.3
Graphics: Paint.NET
Font: 8 Bit Wonder (http://www.dafont.com/8bit-wonder.font)
SFX: bfxr
//=========================================
EDIT:
-. Mac port added (14 Dec 2015, 4:58 AM GMT)
//=========================================
This game covers Two-Button Control, with a tiny amount of Growing and a touch of Generations. Sure, you can use Left + Right for the two buttons on a shmup, but come on.
//=========================================
Controls:
1. Press X to split yourself into 4 mini-you
2. Use C to select a mini-you
3. Press X again to transfer your hitbox to the mini-you, and launch the others as projectiles.
As with these games, your hitbox is the small 5px dot.
//=========================================
Code: Visual Studio 2012 + Monogame 3.3
Graphics: Paint.NET
Font: 8 Bit Wonder (http://www.dafont.com/8bit-wonder.font)
SFX: bfxr
//=========================================
EDIT:
-. Mac port added (14 Dec 2015, 4:58 AM GMT)
Ratings
| Coolness | 82% | 2 |
| Overall | 3.62 | 202 |
| Audio | 2.63 | 481 |
| Fun | 3.57 | 200 |
| Graphics | 2.79 | 654 |
| Humor | 2.48 | 425 |
| Innovation | 4.17 | 22 |
| Mood | 3.00 | 444 |
| Theme | 3.86 | 372 |
(but also I'm on windows xp ...)
Bad news.... it crashes on the title when I try and move :/
would love to see it evolve in a full fledged game
Graphics are clear, ship's hitbox is easily visible, audio may be a bit annoying, but it is something you get used to. The lose message is a bit too depressing.
I wonder if some certain bullet hell game had something to do with the game idea ;)
I love the way that you teach the player how to move without using too much text - it was preatty brilliant.
The movement are really cool, and play suprisingly nice with the shmup mechanics. I would add though a time limit for choosing the next jump direction. It felt as I could stay in the slo-mo forever.
Also I was kinda expecting some interactions with the rgb colors of the triangles and bullets, but didn't notice anything. It might be just me though ;)