Pinball Gardener by KianaMosser


A pinball x farming simulator game! Play pinball to earn money and grow your crops!
CONTROLS
Left Flipper - A Key
Right Flipper - D Key
Pinball Spring - S Key
Farm and Menus - Mouse
This is our first Ludum Dare! Created by Kiana Mosser (@kianamosser) and Matt Fisher (@MattFDraws). Kiana did the art, Matt did the music, SFX, and menus, and both of us programmed.
| Windows | https://kianamosser.itch.io/pinballgardener |
| Original URL | https://ldjam.com/events/ludum-dare/41/pinball-garden |
Ratings
| Overall | 315th | 3.711⭐ | 59🧑⚖️ |
| Fun | 441th | 3.448⭐ | 60🧑⚖️ |
| Innovation | 385th | 3.586⭐ | 60🧑⚖️ |
| Theme | 187th | 4.095⭐ | 60🧑⚖️ |
| Graphics | 90th | 4.379⭐ | 60🧑⚖️ |
| Audio | 158th | 3.784⭐ | 60🧑⚖️ |
| Humor | 572th | 2.9⭐ | 47🧑⚖️ |
| Mood | 279th | 3.654⭐ | 54🧑⚖️ |
| Given | 0🗳️ | 0🗨️ |
I really enjoy the aesthetic and the concept of the game!
Some constructive criticism:
- you can farm and get "bookoo bucks" without playing pinball at all. more interplay would have been nice. like a "sun" mechanic that is only active while a ball is out (maybe the ball could be the sun? idk)
- pinball collisions are a bit sloppy, especially with the ball launcher. clean that up and the game will feel great!
- you should put the controls on the page so people don't have to smash their keyboard to figure out how to play :)
Given more time, I'd have loved to add more mechanics to tie the pinball and farming games together - some ideas we had were weather effects triggered by lighting up all the lights on the board, gaining new plant types by launching the ball through the ramps on the sides, or increasing the amount of water and farm areas. If anyone has more ideas, I'm all ears! :)
Problems may be that the ball seems to have collision problems sometimes, especially during the launching period, it once disappeared :p Also hoping to have instruction about the control.
***
**Here is our game feel free to check it out: https://ldjam.com/events/ludum-dare/41/jumpcard**
By the way, here’s a devlog with some bug fixes I’ve addressed that were pointed out by previous commenters:
https://kianamosser.itch.io/pinballgardener/devlog/31719/v002-patch-bug-fixes-and-instructions-page
One minor thing though, but I thought the ball was a bit too fast, and unfortunately felt too random at times when the ball was blazing around. If the general speed of the ball was slower I think I would have enjoyed this game that much more.
Anyway that's just polish stuff. In general great work on a fun little game!
@Strato @le-american Originally you could make a net profit from farming (as you would normally expect from a farming simulator), but it was pointed out that you didn't have to play pinball at all to make money, so I lowered the gains and raised prices of things in the 0.0.2 patch - looks like I made the game too difficult, though, so I've rebalanced the monetary gains again. Thanks for the feedback!
There's no "game over" screen yet - I'm working on one that will only give you a game over if you don't have enough resources to farm yourself up to any more lives, but I've put a small "Back" button in the lower right of the screen as a hotfix until I have enough time to sit down and make it proper (I'm a student on the quarter system and work part-time). Please be careful, because you will lose your progress upon returning to the title screen!
@Potondo I agree the ball gets too fast at times - I've capped the speed and reduced the gravity a bit. I think it feels a bit better, but if it's still too fast feel free to let me know. Thanks!
@thebreakfast Thank you! We both enjoy pinball but we searched around and couldn't find anything quite like this so we figured it'd be a fun concept to make. :) The ball phasing though the launcher in specific circumstances is a known issue I'm looking into fixing. I've implemented a hotfix to this in the meantime: you no longer lose a life if the ball bugs through the launcher. I do think it'd be cool to implement some sort of weeds or pests that have an effect on the garden. Thanks for the suggestions! I'm glad to hear you think this game has potential.
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Devlog highlighting the fixes made that were addressed in this comment:
https://kianamosser.itch.io/pinballgardener/devlog/31882/version-003-hotfixes-and-balancing
Note : I see that you didn't rate any entry. As it's your first LD, I don't know if you are aware of it, but you are supposed to test, rate, and maybe give feedback on the others's entries - make a game is just the half of a LD, rating part is the other half, and in my opinion this second part is as fun and teach as much as the make-a-game part. If you don't know where to start, I suggest you visits the games of the ones who tested and comment your game (and I don't say that for me, I see that you have a lot of games to test with the ones before me ;))
@LeReveur Definitely planning on playing and rating other games when I get the chance! Lots of cool ideas out there. Thank you for the tip!
We made a pinball game too btw, great minds think alike! :D
I struggled a bit to completely understand how to farm, but I had a lot of fun trying! I wasn't entirely sure what the items did or how to use them, and no matter how much money I had I could never seem to use up or buy water? So I just ended up playing it for pinballs sake. Perhaps a brief explanation on how to water, plant and grow the plants and what the items/shpo menu do would be helpful :smiley:
Great entry :slight_smile:
@goat-toaster-games Sure, an explanation can be added! I'll also explain briefly here: You can click an item from your inventory to select it, and a farm plot to plant the seed. You can click on the plant if you have enough water in order to grow it, and once it's fully grown, click again to harvest.
@bitjester-media The ramps don't do anything yet, but they'll give you resources in an upcoming update (which will also make it easier to get up the ramps).
@WERT Thanks! We're still working on the game post-Jam and will be adding that in an update. I've mentioned some planned features already in the devlog and comments section, but is there anything you feel would add to the pinball game? We're open to suggestions! :)
Some designing details could be improved, like you could move the resources to the field with drag-and-drop function aswell.
As for the art, I can see it was created by a very skilled artist, and thats why it bugs me, that the pixel art is kinda rushed and not precise in some parts. I know it's a game jam, but it would boost the overall visual feeling of the game so so much!
It feels like a Super GameBoy game to me. Which is an awesome feat.
The game plays really well, too! I can definitely see the potential for long staying power here, should you add some more features!
Great work, have a fish <3 🐟
Some ideas:
- The extra balls are special vegetables: you have to plant them and water them. Because if you can just buy them, and only the flipper gives money, what's the point in gardening at all?
- In fact, maybe all vegetables can be used as balls? With different effects, both physical (imagine playing with a carrot!) and gameplay wise.
- The flipper could also bring water besides money.
- Make gardening a key point. Maybe the whole flipper is made of vegetables where you have to replace/enhance bumpers, shooter, add special hits, etc?
Of course, jam restrictions, hence my good notation because anyway, even though it needs a lot of balance, you got a very good concept, and the best use of the jam theme so far.
other than that it's a super solid game! nice job :smile:
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
P.S. I still plan on playing everyone's games during the summer and leaving some comments :)