Toodee and Topdee by dietzribi
What happens when a platform game and a top down game are combined?
Made for Ludum Dare 41 (Jam) in under 72 hours.
Theme: Combine two incompatible genres.
Made with GameMaker Studio 1.4, Maschine Studio, Audacity

| HTML5 (web) | https://www.newgrounds.com/portal/view/710144 |
| HTML5 (web) | https://dietzribi.itch.io/toodee-and-topdee |
| Windows | https://dietzribi.itch.io/toodee-and-topdee |
| Original URL | https://ldjam.com/events/ludum-dare/41/toodee-and-topdee |
Ratings
| Overall | 15th | 4.339⭐ | 151🧑⚖️ |
| Fun | 28th | 4.195⭐ | 151🧑⚖️ |
| Innovation | 12th | 4.412⭐ | 150🧑⚖️ |
| Theme | 16th | 4.5⭐ | 151🧑⚖️ |
| Graphics | 252th | 4.017⭐ | 151🧑⚖️ |
| Audio | 86th | 3.955⭐ | 145🧑⚖️ |
| Humor | 170th | 3.71⭐ | 145🧑⚖️ |
| Mood | 121th | 3.918⭐ | 148🧑⚖️ |
| Given | 1🗳️ | 1🗨️ |
The game feels very polished - movement, controls, all feel just right. Great game.
Got to about level 4 before I rage quited, but it was fun :-D
Nicely done, great job!
So many novel game strategy decisions, you get to be the platformer's guardian angel when you freeze time and move the platform for him
The art, fx, audio, theme, everything is just on point. didn't see ANY bugs either. great job guys
I need to try again on a windows comp, the browser version is too laggy for me :p
@Sun-Parlor-Studios whaaaaaaaaat!!! I didn't know the hz of the screen can affect that! I'll have to check it out. Thanks!!!
great job !
Great job !
https://www.youtube.com/watch?v=DmIHFT7P0h8
Thanks for making this game!
Only thing is the platforming controls aren't too tight/easy to control, could be a bit frustrating having to restart a level due to missing a jump.
The characters give a teletubies vibe ^^
Game is a bit cruel, but you will definitely find a public for that :)
well done!
Please, take a look at my game too: https://ldjam.com/events/ludum-dare/41/confessional
But, I have the feeling that the game is lagging because the characters are very slow compared to your gif...
Very cool game and concept!
It did get a bit too hard for me a bit too quickly, and it was frustrating setting things up again after failing a platforming game, but on the other hand it did add to the tension.
Nothing more to say or add - Chapeau bas!
PS. Can anyone tell me how i'm suppose to beat this level? I have no idea... :O

You can play our game here:
https://ldjam.com/events/ludum-dare/41/educational-beat-em-up-punches-delivered-with-math
And thanks a lot for the comment!!!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
I loved the tiny bits of humor, starting with their names. The characters look simple drawn but are actually well made and well animated. Graphics in general are simple but effective. Music was also good, it looked so much Topdee was dancing to it in his first appearance. Liked the sound effects as well, just maybe could have more of them.
Please keep up the great work!
Unfortunately I thought I'd bumped into a bug at the same place that @bartosz screenshot above, so I turned the game off. Reading the response to their reply, I realise that the level is actually supposed to be like that and beatable. I was just about to go to bed after playing this one, so unfortunately I'm too tired to restart the game and replay every level up to that point, but I've honestly seen (and heard) enough to have a thoroughly positive opinion of this game. Absolutely one of my favourite entries so far!
I guess, based on the fact that the game had previously built the enemies up as instant death on touch, that it is indeed quite non-intuitive that it should be helpful in the level I got stuck on tho, so if you choose to keep working on this game post-jam it would definitely be great if you could introduce that mechanic more clearly.
Super charming to have a little story to go along with it too. Got a chuckle out of me when it straight out referenced the theme.
The music is amazing! It's just what I'd expect based on the feeling of the rest of the game and reminds me of Scribblenauts.
Graphics are really nice too and it's a super nice touch that the shadows (like of the clouds) move when the perspective changes.
Only real complaint would be the input layout. It was a bit awkward having to completely change my hand position just to restart the level or unpause at the beginning of it. Could do with some work. Also would love to play with a gamepad.
Would play an extended post jam version for sure!
Absolutely marvelous. Fantastic work! <3