Super soul wipeout by Korteh
The old forest was corrupted by an evil aura concentrated on a forgotten graveyard. Anyone who dares to enter it gets lost and gradually loses their soul. A brave warrior was sent by the king to purge the filth of that forest. In order to navigate in the damned darkness of the forest, he was equipped with a holy lantern that is able to incinerate the evil in its fire and pick up the remnants of it to cure the lantern’s owner.
Features - You soul constantly draining - Arcade top-down shooter gameplay - Upgrades that cost just a tiny shard of your soul

Authors - Korteh (@superkorteh) Gamedesign, graphics, level design - Omicron (@OmicronPerson) Gamedesign, design, code, animation - Elysian Tunes (@elysian_tunes): Music
| Windows | https://korteh.itch.io/super-soul-wipeout |
| Original URL | https://ldjam.com/events/ludum-dare/44/super-soul-wipeout |
Ratings
| Given | 34🗳️ | 33🗨️ |
Edit: restarting the game fixed it
Edit2: i found the problem, there is no gravity, and in the spawn area there is a slope that you can go up. Once your up you can't go down.
I would also say that it plays very well and I had fun playing it.
That would be best though if you could fix two bugs :
- base projectile (small fireball) does not shoot when running in the opposite direction of the shot (seems to collide with the lantern ??) which is a very common move in topdown shooter
- I lost because at some point a skeleton got close enough to me to be stuck between me and my lantern, thus preventing me from shooting him
Without these, I'll be happy to try and finish the game again :D
Bugs with a lantern is an oversight, the lantern should not have collisions at all
we'll look into balance and try to find and fix air walking bug
Graphics looks great, controls feel fluid and this spooky drum&bass fits perfectly with the game.
Maybe it would be nice to know what the upgrades do before we get them.
I enjoyed playing your game. Congrats :smiley:
We didn't have time to implement pause menu :c and we decided what it not critical for such short game
Still, more than I got accomplished though, great job! :thumbsup:
I just wanted to stream and playtest the game. Unfortunately it eats 100% of my GTX980M GPU, so i couldn't play on stream o_O
I think you could should your own lantern in some instances but I couldn't reliably reproduce.
I didn't know what the power ups did. (some text under them would help)
Instances of flicker (overlapping?) textures on foliage and some floor locations.
Outside of those three issues, this was great. I actually sent this to another dev just so he could listen to the music, with the gameplay as a bonus. Thanks for the experience.
@kharibidus
Just not rarely I encounter uncollectable souls. Bad in time when I was in a need of it and when gameplay switched from crazy shooter to carefully sneaking around and counting every shot fired. And when I cannot pick up a third one, I feel it is not fair and I blame it for my very end - I would probably die in next first or second room anyway, but you probably got my frustration.
Great game! For me one of the best I've played so far!
It has music, it has 3D, it has sound effects, it has upgrades, it has everything! The only disappointment for me was that triple shot upgrade replaced the piercing upgrade, i was really looking forward to triple piercing action :)
Also in my opinion the camera was bit far away. It might be that this decision was to hide the "lame" 3D graphics but man, the graphics were great! I'd love to play a more polished version with something like a zoom option on a scrollwheel.
And one more thing, clamp the input vector to 1.0 magnitude so that the character won't run faster in diagonal direction :)
Nonetheless the music loop felt a bit too short and diagonal movement was faster than normal so normal movement felt a bit slow for me, I'm pretty sure you can fix that easily. Good job!