HeistLyfe by benmcnelly

[raw]
made by benmcnelly for LD 44 (JAM)

Thanks for checking out HeistLyfe

Plays best on windows Desktop: Collect safes, artwork and cash laying around for some reason. BUT BE CAREFUL. If security gets after you, their damage makes you lose monies. Lose too much and it starts taking health. Collect enough to get the extraction point to appear, and see how much you can get away with. Watch out for alarmed items.

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Post Jam Thoughts:

We wanted to do a top down 2D game this time (because 2D is easier right??!? (it isn't)) so we could focus on making sure we had good gameplay. I think even though we had to do a lot of learning (like using tilesets) we still got a good number of features, however we had to comment out a few things like slowing down when too laden or the guards having guns. We also had one of our guys who had issues with his git setup and couldn't get us all the custom artwork for the steal-able paintings, which would have been fun, they were super creative.

Ratings

Given 28🗳️ 58🗨️

Feedback

🎤 benmcnelly
30. Apr 2019 · 01:13 UTC
It won't save my updates, so here is a link to it.. http://fbstudios.com/LD/44/HeistLyfe.zip
ColeSlaughter
30. Apr 2019 · 03:26 UTC
Nice touch putting the actual clock time on the phone there. ;)

I like the presentation of this game, with multiple "screens" to display all of the information. It's a little rough around the edges (I couldn't consistently "yoink" things by standing next to them and pressing E) but I like the idea of an art gallery heist a lot. And the different flavor text you can find from the things you steal is cool to discover.

SUPER impressive that you did all this by yourself! Awesome work!
30. Apr 2019 · 21:46 UTC
Made it out with 51 monies! Fun game I love taking damage causes you to lose currency.
Duke
30. Apr 2019 · 22:43 UTC
I played the web version and the game-screen was very small, but it was playable nontheless. Liked the background track a lot. The stealing mechanic was a little unreliable. Sometimes it worked, sometimes it didn't, even though i was standing directly on the item and the scan showed it. Being able to run diagonally would also help the gameplay flow a lot. Other than that, the game ok. I have no idea if I played it correctly or not but I got out of the level with some monies, so I guess it was alright :)
🎤 benmcnelly
30. Apr 2019 · 22:55 UTC
@duke Thanks for playing, @ano-the-ninja did an amazing job with the custom soundtrack. The finicky yoink/steal mechanic had to do with the way we used the ontriggerstay2d collider in unity, and while I wanted to fix it, I felt like it added a bit "work" to actually swipe stuff so we called it a feature ;-)

I agree, this would be way more fluid with a better 2D controller, in the post jam release we will do it up right. Congrats on making it out!
GhostGoatsGames
30. Apr 2019 · 22:59 UTC
This is very cool. I Loved that by the time I got to the safe, I already had the map memorized. So escaping from all the people made me feel like a legit smart robber, haha. Only complaint is that it was too dark to see some areas. Nice job!
Greon
30. Apr 2019 · 23:00 UTC
It was fun running arround and yoinking everything. Sad that you guys couldn't do everything you wanted, but hey! you've made an game, with the concept it have now, i think that with some improvements it could become an cool game! Great work!
dexfrost89
30. Apr 2019 · 23:53 UTC
Thanks for this game! For me the web version was more stable. Made a laugh when heard the "Yoink"!
Mironx
30. Apr 2019 · 23:55 UTC
There was a strange effect with passing through the wall near the upper left man. Or just getting "pings" between pressing buttons. And some times it does not react on stealing. It seems that effects appear both on web and windows versions. Also there was no sound on my machine. And the last point: it seems that web version runs on my machine much better than the windows version. The effects appeared less and overall it seemed more stable.

I just can't rate your game really objective. I had really bad feellings about it. So I'll try to rate it with avarage or a litle bit better. Sorry for these scores but I think you should to try to optimise it, if you want to develop this project further.
🎤 benmcnelly
01. May 2019 · 00:47 UTC
@dexfrost89 thanks! Makes me sad we didn't have time for our "Yeet!" mechanic, where you could dump your loot to run faster ;-)
TaqoShaq
01. May 2019 · 03:37 UTC
Nice work!
The tone and theme were pretty fun! I ran the WebGL version and it seemed to work okay.

A few points of feedback:
1. If you end up doing another 2D game in the future with similar player character movement, I would recommend going with a rigidbody/force-based movement system. It would smooth things out a bit and make collision detection cleaner.
2. Looks like something might have been glitching a bit with the lighting. As a tip, if you want lighting in a 2D game but the light doesn't project onto anything but the floor, try using a white gradient .png instead! Doesn't slow down your game, and you won't have to deal with Unity's funny issues when it comes to lighting.
dougLima
01. May 2019 · 04:24 UTC
Yoink! The mood was very good. It is a bit confusing at first and I wish I could kill those baddies. Great game, Yoink!
Kajetan Andrzejak
01. May 2019 · 10:48 UTC
Really cool concept! I found it a bit too dark though and the movement system could have been made a little better.
Tamail
01. May 2019 · 13:58 UTC
Made it out with 94 monies! (I love it's called "monies :D) Great game, little bit too small but I liked the multiple windows.
🎤 benmcnelly
02. May 2019 · 00:11 UTC
@tamail @kajetan-andrzejak Thank you for playing it!
🎤 benmcnelly
02. May 2019 · 00:11 UTC
@douglima Yoink! Thanks for playing!
Matthew Hrehirchuk
02. May 2019 · 00:45 UTC
got that 63 monies! i found the yoinking a little unresponsive sometimes, and i didn't know the stairs were stairs... other then that, the game was really fun, great work!
comatomatoes
02. May 2019 · 04:29 UTC
Good mood! What I found difficult to understand was the conditions under which the guards would react to your yoinks. Yoinking the upper left painting on first floor seemed to always trigger the guards but other paintings did not.
Exevalon
02. May 2019 · 04:58 UTC
Yoinked about 130 monies! Love the little yoink audio! Game has some good humor with the sound and the comments on the phone UI. Good design decision to use the phone as part of the interface to show what the player is looking at in game. That certainly added to the game's personality. This was a cool little heist game and I thought was pretty innovative. I'd rate it between 3.5 to 4.0 overall.
🎤 benmcnelly
02. May 2019 · 05:18 UTC
@exevalon Thanks, and good job that's a lot of monies!
🎤 benmcnelly
02. May 2019 · 05:19 UTC
@comoatomatoes Thanks for playing, and yes some are alarmed and some are not, we only fleshed that out so far, but glad you gave it a try!
🎤 benmcnelly
02. May 2019 · 05:21 UTC
@matthew-hrehirchuk Haha, good job on all the monies, and yes we needed some signs to designate the stairs (or better 2d artwork lol) but we had a lot of fun making the logic for them so we could place them all over and tie them together easily.
Kaisean Games
02. May 2019 · 07:34 UTC
Hm. Interesting concept. I really liked the bubble effect on camera.

The only thing that could be better done is to use separate collision box, mounted at characters legs. So that the collision between my head and other characters' feet is not considered a collision. In the current way is too hard to avoid characters...

Otherwise, nice job!

I gotta go yoink some monies! :)
CarlsonAndPeeters
02. May 2019 · 08:26 UTC
Yoinked over 300 monies! I love that its called yoinking...there was a great sense of humor to the game. The visual layout was a neat idea also. Short and to the point, but I had a good time with it. Great stuff, and thanks for tuning into the stream!
David Greene
02. May 2019 · 11:49 UTC
Nice game - I'm not sure I liked the bubble effect that some others did like... I don't see how it added to the ambiance at all. That said, the levels were well put together for a Jam. I had an issue with yoinking where E didn't work unless I hit it multiple times... maybe I went through the directions too fast, but can yoinking fail? Does it always require multiple yoinks? Sometimes it did it on the first try, other times more.
MrsTari
02. May 2019 · 16:34 UTC
funny game. :hearts:
TheCrittersCove
03. May 2019 · 02:59 UTC
"You escaped with 93 monies!" A bit simplistic, but I do like the base health/money mechanic. Also the mood and audio for this game is very fitting. As other's mentioned, the game/graphics are on the small side. While the bubble effect is interesting, I'm not sure it was the most ideal use of it. Overall a fairly decent entry.
icxon
03. May 2019 · 04:44 UTC
Love the art titles and empty safes :smile: AI is a bit weird, but gives a proper stealth feeling.

This is my playthrough:

https://youtu.be/DS2i1qC1jkA