Space Shooter Redux 2D by Heldernogunity
Space Shooter Redux Created In 1 Day. Assets From Kenney.nl.
My First Game Jam. Special Thanks To Unity Technologies.
Every 50 Seconds You Will Lose Some Life Points In Order To Upgrade Your Bullet. After 5 Times, It Wont Upgrade Anymore, Try To Get A Good Score.
Controls: - Movement(WASD/Arrows/Controller) - Shoot (Left Control).
The Bullets Have 5 Levels.
Please play on 1366x768, or HD, if its possível.
This Was Made With Unity 5.6.1f1.
Thanks Have Fun.

Ratings
| Given | 89🗳️ | 2🗨️ |
Quite simple, but enjoyable :smiley:
Though I felt like enemies didn't even take my bullets and asteroids were too fast to react.
The idea is great, and imo it's about balance to polish it :slight_smile:
And if you do it correctly it kinda looks like you upgraded your ship :D

Your game is good, simple and straight forward, as some here say it would be nice to see some variety in gameplay. It might not even need to be a different enemy, but it could be an event with loads of asteroids, or changing the bullets' hue to show that they deal more damage, little tricks like that. Good entry, keep it up! :)
Also I had a issue where the enemies were immortal.
But its a nice game, it has potential ! GG
Still had fun with this, I think you're onto a great game :)
- The background and the stream of player bullets looked good.
- Player movement was very smooth.
- Good sound on the player's bullet stream.
To Improve:
- Bullets stopped doing damage after a certain level
- Enemy AI doesn't need to be crazy complicated but mirroring the player moves isn't the best option either.
- The health-costing upgrade was forced, this should change to fit the currency theme.