Till Breath Do Us Part by DataGreed

[raw]
made by DataGreed for LD 44 (COMPO)

A top-down shooter where you're a constantly running low on oxygen and can trade it for upgrades to have more chances in defeating deadly enemies.

Used tools: - Unity as a game engine, 2d mode, project started from scratch - Photoshop (made some pixel art from scratch and some floor textures from photo of household items :D that was fun) - GarageBand (tried to synth some music, well, that did not go so well) - AudaCity (fixed shot, hit and item pick up records, but did not really have time to add them to game)

Sorry for crappy synthesized music :) If you feel annoyed by it, please turn the volume down - I had no time to implement "disable music" button :( I've synthed sounds for shooting and hitting enemies but did not have time to put them in actual game :\ Post-LudumDare update will follow :)

screen01.png

screen02.png

screen03.png

screen04.png

screen05.png

Ratings

Given 38🗳️ 27🗨️

Feedback

mrwillowb
29. Apr 2019 · 05:45 UTC
nice top down shooter i kept dying.
theviraldragon
29. Apr 2019 · 12:55 UTC
Nice game. The music is a bit loud.
hutchings90
03. May 2019 · 19:07 UTC
Fun game! It's like laser tag. Interesting interpretation of life as currency. Oxygen is required to live, but it isn't HP or blood, which are more typical interpretations.
Black Flag
03. May 2019 · 19:12 UTC
I really like the AI of the enemies, the shop where you buy items from also has variety! The pixel art characters also look well made! The system with oxygen is also a cool take on the theme! The damage enemies do could maybe do with some balancing, however it is a jam so I totally get not being able to focus time on balancing! Another thing you could maybe add is making the cover and obstacles around the levels pixel-art-objects to do with the planet/environment where you are!

Overall, this is a well made and fun jam entry!
1samuel411
03. May 2019 · 19:20 UTC
Pretty fun and challenging. The items cost was too much and I wasn't able to unlock anything till level 7 after buying armor in level 1. I liked how the legs rotated based on input, it was a nice touch and felt smooth. Great font too! You should be proud of this submission :) Hope you enjoyed your first Ludum Dare
🎤 DataGreed
03. May 2019 · 19:26 UTC
@1samuel411 thanks! I really appreciate that you noticed the legs rotation :) When I put the floors in, I realized it's very hard to notice the legs of the character as they lack contrast with the background but did not really have time to fix that :))
Borys
03. May 2019 · 19:27 UTC
Concept is simple, but you made a game really well. Game feel is good, but I think some elements are killing this feeling. I mean e.g. the bullet lifetime (imo it's too short) and the movement speed (it's kinda low). Although, very nice entry!
Balance686
03. May 2019 · 19:42 UTC
I dig the title! Nice mechanic with the oxygen (only game I've played so far this jam like that). It works well with the theme. I appreciate that the legs are animated as also - makes the graphics seem less static. I bought armor for the first round and couldn't afford anything after that. Maybe the value of the oxygen you pick up could be higher? Also I'd like it if the movement speed was faster. Good compo game!
Eelstork
03. May 2019 · 19:44 UTC
A wholesome game with an intro, story, upgrades... Pretty good given time allocated to this.
i'd prefer difficulty to ramp up a little slower; also just tweaking the colors could make this a lot more eye-able.
J0ye
03. May 2019 · 20:39 UTC
The sounds are a bit boring. But besides i really like your game. You did very well for 48 hours. Good job and great game
cogcomp
03. May 2019 · 20:40 UTC
Addictive game. A bit tricky to get the hang of, but quite fun when you do. Well done!
dusho
03. May 2019 · 21:42 UTC
fun to play, some gun sounds would give this game some immersion, but that music was good as well. nice work
pcmaster
04. May 2019 · 08:28 UTC
Plays well, the music is more than OK. Shame you didn't manage to squeeze in the sounds, I know how that feels, I had that with music last LD :( Next time, add a bit of screenshake and it'll boost the experience a bit :) What I didn't like/understand is that when I killed the last enemy, it wouldn't allow me grab the remaining tanks (or does take them automatically)?
candlesan
04. May 2019 · 08:28 UTC
Good music and audio. I liked the concept of using my oxygen to buy the ugprades.
iarwain
04. May 2019 · 09:32 UTC
Very nice compo entry! Really enjoyed the variety of enemies and the music, albeit a bit loud. Wish there were some sound effects though.
138
04. May 2019 · 13:20 UTC
Had to play it until I managed to finish it! Good game mechanics and difficulty.

My main question is... Why don't the enemies run out of oxygen? :astonished:
fashionbatman
04. May 2019 · 21:11 UTC
Pretty simple and well designed. All around good job!
🎤 DataGreed
05. May 2019 · 11:16 UTC
@pcmaster thanks! Yeah, it feels horrible when you don't have time to squeeze something in :) After completing each level you get an oxygen bonus (amount depends on level, I tried to use it for balancing, but did not get much time to do that right), the bonus covers the remaining tank and adds some seconds on top ;)
🎤 DataGreed
05. May 2019 · 11:19 UTC
@138 Thanks! Good question about enemies running out of oxygen.

At first I was going to add this mechanic, but that would mean that I will have to develop a better AI that actually explores the level trying to find the player in order to survive and picks up oxygen tanks (which I did not really have time to), otherwise you could have outlived the enemies by hiding from them and I wanted the game to feel fast (well, I guess increasing the movement speed would also help this).
Al Bueche
05. May 2019 · 15:36 UTC
Fun game

I ended up completing the game with the starter pistol because oxygen seemed more valuable to me than a gun with limited ammo. Once I got the strafing down, enemies were easy enough.
Turtwiggy
05. May 2019 · 15:44 UTC
Nice game, liked the theme and it all worked really well :)

Small feedback - the maps felt pretty large for a small amount of enemies, and I often couldn't find the last one. A minimap or some indicator could really help!
🎤 DataGreed
05. May 2019 · 15:47 UTC
@al-bueche thanks! Originally I wanted to add strafing for enemies, so they'll try to dodge shots fired at them, but did not have time to implement it :)
🎤 DataGreed
05. May 2019 · 15:48 UTC
@turtwiggy that's a good idea, thanks. I'll probably add a minimap or arrows pointing at enemies in post-compo update :)
Weine
05. May 2019 · 16:07 UTC
Good take on the theme, and a top-down shooter always works! The movement was a bit imprecise and slow for the fast pace of the rest of the game. Also more sounds could have improved the mood.
philipprapp95
05. May 2019 · 16:53 UTC
Interesting game, and a pretty hard one, too. You need a few restarts to manage the game. Especially the MG guys. As @turtwiggy said, a minimap would've been really great. Good job!
coatline
05. May 2019 · 18:10 UTC
Cool game, but I wish you ran a little faster. When I reached stage 3, I lost all of the things I bought and I found that the spread shot guys were pretty hard. The AI was interesting and was probably fun to program. :) I wish that there were sound affects when you shot so that it added some more life to the game. The upgrades was done cleverly. Also, the music isn't that bad :D ! I did like this a lot!
Solah
05. May 2019 · 18:21 UTC
I love the main idea idea of the game and it is well done, just would have liked to be faster. Good job!
wildcard
05. May 2019 · 19:24 UTC
Great, solid game here! Nice idea to make oxygen into currency for bying weapons.
I would like to move a little bit faster though to make exploration a little bit quicker. It would also be interresting to utilize the top down perspective to implement simple stealth. You could have a collider of varying size(depending on the enemy type) in front of the AI, and they start shooting only if the player collides with it(or if they take damage from a player bullet).
I like the beat in the music, nice variation between stages too by the way!

Well done!
🎤 DataGreed
06. May 2019 · 01:05 UTC
@wildcard thank you for the review! I wish I had more time to playtest the game. I would definitely speed up the movement. Originally I thought about detection cones in front of enemies and wanted to add a mechanic that lets you kill enemies instantly by blowing up their oxygen tank (making it impossible to pick up, though), so the player could choose between going face-to-face and earning more oxygen, or blowing the enemy up from behind without oxygen reward.
Nick Rafalski
06. May 2019 · 03:04 UTC
Lots of good things going on here. The shop is good, the enemy AI gets tougher as the game goes, the shooting isn't sexy but feels good. I wish there was a better indicator of how much time was left other than just a count down. I frequently ran out of time without noticing. Still, a fun game :)
xlambein
06. May 2019 · 11:11 UTC
Pretty cool game, it matches the theme really well :-). One improvement could be to add an arrow that points to the remaining enemies, so we don't lose time walking around the map looking for the last remaining foe :P