ℹ Update: I've added gameplay instructions to the game page. Since the mechanics aren't terribly clear in-game, please read those before playing. You'll enjoy the game a lot more.
You're the captain of a starship with a crew of 100.
After finishing you're mission, you're heading back to Earth.
Unfortunately you're attack by hostile aliens along the way.
There are other aliens willing to help you, for a price. But they don't accept money, they are only paid in the life support for your ship.
Balance spending your oxygen, food, and water. Buy enough to defend yourself, save enough to keep your crew alive!
The main critique I'd give, is some way to mix it up a bit. Maybe less time to finish, or more variety in the gameplay.
Nicely done!
@ejmejm , @jedineeson : Glad you both like the graphics. FlyinMayan always delivers amazing visuals on these games. The simplistic sounds were mostly because I didn't have time to replace our standins, but I'm glad you like them anyway!
@guiltyking - The goal of the game is to see how far along you can get, and most times players shouldn't be able to make it. Perhaps 30 days would have been a better time, but I was afraid that there'd be too many of the same encounters in such a short timespan.
The game does tell you how many crew members you have left, it's on the upper right corner of the screen.
@mrpiedpiper - 67 days to go? Great! I was too busy deving instead of playing so without cheats (for testing) I only got to 71 days to go.
Variety was sacraficed for time, but after the jam maybe we'll add some more features.
@tommyflower - My goal is to make my games very intuitive and self explanatory. I obviously failed this time. To compensate, I've updated the game page with play instructions. Let me know if you give it another chance.
The life resources are displayed on three bars at the top of the screen, along with the remaining crew members.
I can't add features now, but I've updated the game page with instructions. Hopefully that makes the gameplay more clear.
At first I was confused about when to use the shields and lasers but I started to get it around day 96 or so. I like the risk/reward idea of this game and how you need to think about if it's worth it to trade water in order to blow up some ships. Also I thought it was nice that you had time to add dialogue in the game.
I think I would have liked a little more explanation about when to use weapons and how the game works. I know many people skip tutorials but I would have liked a little more explanation.
Overall, nice work!
I liked how the theme is not only a mechanic but also justified by the story
Maybe a little explanation could help, I did not understand the difference between lasers and torpedos for example
Keep it up !
tbh there isn't much difference between the lasers and torpedoes. I think the torpedoes have a higher hit rate? Mainly this is because there wound up being no difference between the enemy bomber and fighter. If I had another day (or even a couple hours) I would have had the torpedo be more effective on the bombers and the lasers more effective on the fighters.
A nice survival and strategic game.
Maybe if there were more time, you could've added animations but you've done a really good job!
1. As mentioned above, the game is way too long. And it would be okay if it was challenging so that you die after around 10 days. But the balance is a bit off. I reached day 67 with 89 crew members, a lot of guns and almost full resources, so there was no way I could lose. But it seems that you have a lot of parameters to play with (enemy damage, trade quantity etc.), so it shouldn't be a problem to fine-tune the difficulty a bit.
2. For some reason if I put it full screen it still shows the game with the original small size in the corner of the screen.
3. Sounds are generally good, but the new day sound was a bit annoying starting from day 10 or so :slight_smile:
4. Of course some Star Wars-ish soundtrack would add to the mood a lot. Maybe the game wouldn't seem that long when you can listen to the music.
But all in all, quite an original idea and solid implementation, I did enjoy playing it. So well done!
Small nitpicks:
1. The icons are a bit weird, The oxygen symbol looks like a water bottle. Also I think that the food icon doesn't fit with the game.
2.The player ship is on the right which feels weird. Maybe I'm too used to ftl.
3. Sfx can get a bit boring after a while. Though I do understand that they were placeholders.
Overall, I like the resource management aspect quite a bit. Good job!
@sharks Not sure if you meant "snow" in general design or just how it ran. I did notice that the web build is slower than running in editor, which is weird for such a simple game. but both are things i need to work on.
@joe-bustamante thank you. my interpretation of the theme is very important to me and the main reason i abandoned my work up until i had this idea. I like your idea of allowing the player to control their fate, I hadn't really considered a more proactive approach but I'll have to think about that between now and when I'm allowed to make improvements.
@mykola
1. I'm not sure i agree that the game is too long. I'll agree that it SEEMS too long, because most people see everything the game has to offer in 10-15 days (though it did take my wife about 40 days until she was offered space mines!). When I rework this I don't know if I'll make the game shorter or make the events more varied and tweaked for balanced gameplay.
2. I'm not sure why that happens, but I did notice too. I'll have to research Unity/itch.io to see if there's a solution
3. Yes that sound is annoying! It's a standin sound that I never got to replace, maybe I should've just taken it out.
4. I'd like some music with mood and ambiance, but maybe something more energetic would work for battles.
@rakowu, @gregoire - Thank you, glad you like!
@fahim-faysal I did consider so FTL-like game mechanics but as usual, time prevented it. I'm not sure if I'll go that route later or not. Minigames during encounters are a good idea, I'll consider that.
The ship being on the right was chosen because of this being a return to Earth. I thought right-to-left movement would've conveyed that, but in retrospect I probably should have made the view be from behind the player ship.
@flying-dog-fish - glad you like the take on the theme. I guess the implementing problems you're referring to are just what everyone else has already mentioned?
I think a full game with this premise could be really cool, having to deal with the crew, resources, etc. The character art is cute!
As it is now, I think 99 days may be a bit too much, ad it gets a little repetitive, but that's to be expected of a jam game. Overall solid work!