A day at the farm by ZenriS

[raw]
made by ZenriS for LD 44 (COMPO)

Game Info: A day at the farm is a survivor farming game, you are farming Blood Flowers, the only way to get seed for this flower is to buy it for your local vampire shop. You guest is they only let you pay with blood, but you eating Blood Flower gives you blood back.

The ground in this area is very bad, so you have to fertilize the ground before you can plant, once a plot has been fertilized in can support a few plants before you have to do it again.

When a flower is fully grown it will pop off the ground, Blood Flowers are very delicate, so pick the up quickly before they vanish

You will get attacked by monsters, when a monster hits you you lose blood. Be careful so you don’t bleed out. You can see your blood and seed count in the top left corner.

The vampire shop don’t only sell seeds, it also has a few upgrades and if you get enough blood you can buy your freedom.

Keep in mind, your body can only have so much blood inside it, luckily the vampire shop is also your local blood bank, so deposit some blood if you are near your max. When you buy something the price will first be subtracted from your blood bank account.

Controls: ||Move - WASD|| ||Plant/Fertilize - E|| ||Attack - Left Mouse|| ||Pause - Esc||

Programs: ||Unity|| ||Visual Studio|| ||Paint.net|| ||https://www.bfxr.net|| ||http://www.abundant-music.com/||

Font: ||8 Bit Operator by Grandoplex Productions||

This is not my greatest game and sadly I didn’t have a lot of time for balancing, but I had fun and learned a lot, hope at least some of you have some fun playing it hehe.

gameplay02.PNG

Ratings

Given 32🗳️ 2🗨️

Feedback

worai
30. Apr 2019 · 08:00 UTC
took me a couple of attempts at this game to understand what I was meant to do, but each attempt was quick enough that I could quickly iterate and learn. I'm happy I tried this game!
Drauthius
01. May 2019 · 08:16 UTC
Interesting concept and mechanics. A few sounds were a bit too sharp
candlesan
04. May 2019 · 08:13 UTC
Thought the mechanics were really interesting. I love farming games and farming while fighting off the enemies was cool.
I wish there was an upgrade to increase the capacity of blood I could carry. It was rough to have 10 plots of land but feel like I couldn't really make good use of them because I could only carry 100 blood at a time.
scott.redrup
04. May 2019 · 08:19 UTC
Amazing that you managed to make such a polished game in 48 hours! The fighting actually works quite nicely and I could see this being a relaxing game. Good job!
iarwain
04. May 2019 · 08:19 UTC
Always impressed with people able to make compo entries, congrats!
Similar to @worai, it took me a couple of tries in order to understand all the ins and outs. The procedurally generated music became annoying to me after a while so thank you for the music volume slider, much appreciated! :)
Flaterectomy
04. May 2019 · 08:30 UTC
I understand the concept, but still I died a few times trying to buy items that I thought I had enough money for with the amount of blood I had stored in the bank. That mechanic is a little harsh, it would've been better to just deny purchase over actually bleeding out and dying. I am also not sure the attack speed upgrade worked, as I didn't notice anything going faster.

I also expected the blood dropped from my enemies to play some part into the mechanic, but if it can be collected I didn't figure out how. If it can't be collected, I wouldn't have included those bloodstains at all.

The art is very basic, and commits the crime of differently scaled sprites. (I feel like I am always pointing that out in my comments :smile:) The palette feels a little like it's all *standard colors*, if you get what I mean - the browns and greens are very saturated and don't mix well.

I enjoyed the music, it's a nice composition, but I am not sure the bass sound (which is a bit of a shrill sound) fits with it. The orchestral parts are quite good, but the drums and bass I would've left out. The sound effects were all kind of harsh-sounding.

All in all, I kind of like these entries more than ones I can just say "nice work, no flaws" to, as I get to analyze and comment more elaborately. Keep it up!
rplnt
04. May 2019 · 08:54 UTC
I have to be honest, this surprised me and had fun playing it. Good concept, seems well balanced. Few issues I'd change - the attacking could use some work - either indicate better or get away with the mouse altogether and just use keyboard. Second one is I committed suicide a few times. I can understand the death by fertilization, but I would not allow it in the shop.
JestemStefan
04. May 2019 · 08:59 UTC
The game doesn't load on my PC. I use Google Chrome and Windows 10. I have waited for 5 minutes and there is still only Unity logo.
tangiblegames
04. May 2019 · 09:34 UTC
A very solid entry! Gameplay is good, it is actually fun, challenging but manageable. Art is just what is needed for an LD title, which is all about the gameplay.
Sol Roo
04. May 2019 · 09:41 UTC
super good submission, i was not expecting to enjoy it that much!
138
04. May 2019 · 09:44 UTC
Really impressed! You created something that felt very new and the difficulty was just right. Liked the controls as well. Easy to use the shop, plant and fight monsters all at the same time. Well done.
kingslee142
04. May 2019 · 10:01 UTC
Really nice concept and it is quite challenging.It did took me a little while to know how to use all tools given and I found little bug where the character hits by itself while moving around the field. In general, I've enjoyed plaing the game
jsec
04. May 2019 · 10:06 UTC
Game is fun but need rebalancing. Mechanics with disapearing loot is not ok, because almost always You are full and dont have chance to make trip to shop and collect it
reheated
04. May 2019 · 10:11 UTC
Overall: fun, addictive and silly, I think it's great.

Fun: Yep! Fun and addictive! I think it would be even more addictive with a few small balance tweaks. I have no idea how to use all 8 available plots, I can't move fast enough to harvest the blood from more than 2. Maybe if the plants grew slower? And also maybe freedom should be more expensive?

Innovation: I think that the "action gardening" idea is pretty innovative!

Theme: Yes

Graphics: Kinda gaudy

Audio: In my opinion this sort of randomly generated music sounds OK but is not very memorable.

Humor: Sure, I laughed at the silly concept

Mood: Kind of intense at the same time as being silly.
Aggrathon
04. May 2019 · 10:12 UTC
While slowing down your actions when you are low on blood is very thematic, but the slowness didn't really match the hectic gameplay when low on life. This is is a classic question of when theme should be more important than gameplay. Otherwise it was a solid entry.