BloodBath by Tiberiusuciu
The theme for Ludum Dare 44 is Your life is currency So I present you BloodBath
You are a blood wizard, the last of your kind. Every knight is after you so survive as long as you can!
Use your mouse to cycle through your spells and cast them. Move around with the arrows keys or "WASD"
Special shout out to twitch user TheLifeIsYours for hanging out in the chat while I was live-streaming

| Windows | https://tiberiusuciu.itch.io/bloodbath |
| Source code | https://github.com/tiberiusuciu/ludum-dare-44 |
| Original URL | https://ldjam.com/events/ludum-dare/44/bloodbath |
Ratings
| Given | 63🗳️ | 10🗨️ |
Theme was fitted and core gameplay is solid and well planned.
You managed to create something of innovative yet classic in the style.
I had lots of fun
I agree, the ramping is pretty slow, it used to be even slower. I wish I had more time to fine-tune it and get the right timing. I'm glad to hear you enjoyed the wizard's spells! :)
I have seen some close friends of mine play it and it gave me this feeling to polish it up. Who knows, I might do that in the next few days! :)
I agree, those 2 spells are not very obvious, I took it for granted that people might relate to the necromancer class from Diablo 3. That class has a [similar spell](https://us.diablo3.com/en/class/necromancer/active/corpse-explosion)
I completely forgot about the mouse wheel! I wanted to implement it as well :(
This will for sure go on my list of things to polish!
Don't tempt me hahahaha!
I really wasn't sure where I was going with this project but I'm very happy I hanged in there and finished it!
I think the result was well worth it :)
The skills are all interesting, though I found I was using pretty much only the transfusion and explode skills after things got hectic. The sword and bow could do with some sort of additional effect to keep them relevant in the long game. Off the top of my head, maybe the sword triggers a temporary defense boost upon hitting a target? Perhaps the arrow spreads a movement speed reduction to enemies near the target hit?
Rather than cycling through skills to use them, I think the control scheme would be better served by binding individual abilities to different keys.
All nitpicking aside, this is a pretty awesome game! The corpse explode mechanic is proven fun, and this is a good implementation of it. It worked in Diablo, and it works here.
Good job! Would love to see this project continued.
The explode and transfusion effects seemed like they were attacks and took a while for me to figure out, but overall really nice submission!
In spite of all that, I really liked the game! Good work.
as people sugested i only used the heal and explode combo,
but the scrolling is kinda annoying so if abillitis were bind to 12345
and scroll was enabled it might be much smoother experience,
and the sword is useless after few enemies spwan,
then arrow is used only if no one to explode
and teleport didnt even use that much well mainly because scrolling to teleport is a pain
and you mainly need teleport only when u have that few sec couldown on detonate dead

It would really be bloodbath if enemies would explode and leave blood on ground. Also on taking damage.
I would also be better to choose skill by using 1,2,3 buttons and LMB for Melee and RMB for Range attack.
Nice graphics and atmosphere, and good fit to the theme.