Space Pilot by Kaiomoi

[raw]
made by Kaiomoi for LD 44 (JAM)

Docking<em>Tuto</em>V2.png Input<em>Tuto</em>V2.png

Have Fun :D

Change Log: - Fix reset Button - Fix Spaceship window Z position (Now you see it ^^) - Fix spray Fx on Docking - Fix Tutorial button. - Now Qwerty is suported.

Ratings

Given 32🗳️ 33🗨️

Feedback

Manuel Rauber
30. Apr 2019 · 03:30 UTC
The movement itself pretty smooth. However it's so uncommon to rotate with A and E and not A and D. That makes it incredible hard to play and wrap the head around. Additionally, there is no sound for me?
Megan Kozun
30. Apr 2019 · 03:38 UTC
Super fun and cute game, the controls were pretty hard to get used to because i was trying to use A and D instead of A and E.
TuilePiment
30. Apr 2019 · 15:21 UTC
Nice one,I think the problem about control come from the qwerty. Try to put your keyboard in Azerty. I love the mechanics and the physic, the inertia make it nicely punitive, like in space ^^
FROG5TAR
30. Apr 2019 · 23:38 UTC
Nice game physics are cool and nice idea only issue i found is A and Q Keys are around the wrong way (They do the actions the wrong way around to what the instructions say)
Attala
30. Apr 2019 · 23:39 UTC
I enjoyed this. A nice game mechanic I could play for a long time. Implementation of sound would lift this game considerably.
Archimagus
30. Apr 2019 · 23:53 UTC
After resetting, the querty mode didn't seem to work, I tried toggling it multiple times. After refreshing the page, it seemed to work again.

This really itched the KSP nerd itch in me. I was wondering where the theme played in, but then I saw it was in the trader station. Too bad the upgrades don't persist between levels or I could see playing this for quite a few levels.

Having drag isn't quite realistic, but I suppose it would be too difficult for a lot of people to play with no drag so its fine. Overall nice job. I like this one.
🎤 Kaiomoi
30. Apr 2019 · 23:54 UTC
Thank you all for your feedback ! @manuel-rauber, @megan-kozun, @tuilepiment, @frog5tar I posted a verions that accept the QWERTY, if the problem persists I would make another version ^^.

@manuel-rauber, @attala I may add some sound in a post Jam verions, but I'll wait until the end of the vote for that, the sound is a huge added value and it would change the experiance too :)
Anthony Dunlap
01. May 2019 · 00:00 UTC
I like the game, but the QWERTY control scheme does not work, and it is difficult to adapt to the AZERTY scheme. Aside from that, I enjoyed the gameplay. Having to precisely dock and avoid asteroids in so little time is pretty fun.
🎤 Kaiomoi
01. May 2019 · 00:13 UTC
@anthony-dunlap @archimagus thank you for your feedback !

@archimagus That's exactly it, the drag is not realistic, but I wanted to make the experiance as pleasant as possible for a maximum of people, it greatly simplifies maneuvers and makes mistakes more permissive.

Upgrade not persistent is the next bug fix. I curently working on this : D

@anthony-dunlap Mayby your late the bug fix ? you start scree looklike this ? if yes please add another commentary to explain me your input mapping.

![2019-05-01 02_11_33-Space Pilot by Kaiomoi.png](///raw/a49/21/z/23fc7.png)
chuckeles
02. May 2019 · 14:57 UTC
This is a really good game! Did you get inspired by Kerbal Space Program, btw? :smile: The only problem which made the play harder for me is that sometimes the controles were mirrored for some reason.
🎤 Kaiomoi
02. May 2019 · 15:11 UTC
@chuckeles Thank you for your feedback! Yes kerbal is one of my inspiration ^ - ^. Actually the controls are a complicated one to take in hand, they are relative to the ship and it does not facilitate the piloting. In addition I forgot to add the fx micro thrusters, his vindras surment in a future maj.
Saering
02. May 2019 · 17:42 UTC
Maybe this is a bit too difficult ? I had trouble getting used to the controls, and sadly without mastering the controls perfectly you can't really play, I felt like in Interstellar, docking my ship where each millimeter could make me die haha

This was pretty fun though, the idea is great, the physics is actually well done! Don't hesitate to add more feedbacks! Nice entry overall
Mika la Grand
02. May 2019 · 19:23 UTC
I thought that was very interesting that damaging the ship means you don't generate power. However it seemed like loosing one of the four panels immediately stopped all generation, rather than 1/4 is tied to each panel. Sometimes the rotation inverted, but other times it was fine (bug). The wasd input didn't influence the position of the ship very much, so I only used the rotation and the ignition to move around. This was quite clumsy, so maybe wasd can be turned up a notch.
🎤 Kaiomoi
02. May 2019 · 21:39 UTC
@saering @mika-la-grand Thank you for your feedback! I will fix the solar panel (in the days qi come) and see to make a patch of balances after the votes not to change the experiance right now.
SpiRiTs
02. May 2019 · 23:27 UTC
The visuals looks OK, the controls confused me, because in the tutorial it says to rotate with Q and E, but it actually rotates with A and E which its a bit hard. Overall, good game!
Avi
02. May 2019 · 23:29 UTC
Initially the controls confused me but then once I got the hand of it it became super fun! Have you considered making this a phone game using your phones accelerometer?
Ithildin
02. May 2019 · 23:52 UTC
Great game! Controlling the ship is challenging but feels smooth at the same time.

I liked the user interface, especially the instructions and that introductory first level (That was a nice way to teach the players how to play :). Together with the art it all results in a very clean aesthetic.

I'm still trying to figure out how to go past the asteroids in level 2 after the booster, but so far I'm really enjoying it. Congrats! :smiley:
Carpin
02. May 2019 · 23:56 UTC
Pretty good game! I like the style and thouse space mechanics! GJ solid theme!
Tamail
03. May 2019 · 17:04 UTC
This was nice little game! I liked the idea and mechanics!
Bartosz
03. May 2019 · 17:14 UTC
Cool concept but i could not enter QWERTY mode which was game breaking for me (btw - who this days even consider using anything else than qwerty? :O)

It's a shame that there was no sounds in the game, and no feedback when clicking on buttons...
QuantumZen
03. May 2019 · 20:35 UTC
Surprisingly complex game for an LD entry. Good inertia control, controls feel intuitive. Good variety of objects to interact with gradually introduced.
Flying Dog Fish
03. May 2019 · 20:55 UTC
This is a fun but rather frustrating little space pilot game with clean graphics.
Telepinu
03. May 2019 · 21:08 UTC
This is a fun game!
It feels simple (in a good way) and wholesome.
The A-E / Q-D thing got me quite confused for a while, and never really did get the hang of it, but I still liked playing it!
It's a shame it got no sound, that really would had added up to the "wholesomeness".
dougLima
03. May 2019 · 22:25 UTC
Very cool, smooth game play, well made entry!
🎤 Kaiomoi
04. May 2019 · 13:17 UTC
@spirits @quantumzen @telepinu @douglima @avi @ithildin @carpin @tamail @bartosz @flying-dog-fish Thank a lot for feedbacks !

@spirits @bartosz @telepinu I really try to fix QWERTY systeme ^^

(@bartosz AZERTY is the norm in my country (France), so I usually dev my V0 azerty.)

@avi Good idea! I do not know how to use an accelerometer, but it may be an opportunity to discover it :D
Vlad Dae
05. May 2019 · 13:13 UTC
Cool game! Looks and feels very good :thumbsup:

UI and page design especially pleased me)
🎤 Kaiomoi
05. May 2019 · 13:38 UTC
thank you! @vlad-dae
Shaddo
05. May 2019 · 14:16 UTC
Cool game ! The design is really cool ! However I had no sound, was it the game or me ?
Input are smooth but I had hard time manipulating it because of the auto slow in the commands.
One thing that could be added is to loose energy when you destroy your solar panel ! Great work !
🎤 Kaiomoi
05. May 2019 · 14:31 UTC
@shaddo Thank for you feedback :D

For sounds it's normal, I did not have time to implement it during the Jam. I think prepared a Pos-Jam versions to add some.