The Trials of Marzbān by RyanJavanshir

[raw]
made by RyanJavanshir for LD 44 (JAM)

The Trials of Marzbān is a first person puzzle game where the player must complete a series of objectives in a specific order to succeed. Each trial takes a sense away once it is complete - You pay fragments of your life in order to complete the objectives. You may need to replay several times in order to get the ‘right’ ending.

Warning! As is the case with pretty much all entrants, I ran out of time, so there are probably quite a few bugs. Hopefully there aren't any that are game breaking

Hope you enjoy it!

Controls: WASD to move and F to interact.

Made in about a day by http://www.twitter.com/ryanjavanshir.

Art: 3D models and some SFX obtained from the Unity Asset Store. Writing: Madeleine Heal. Music: Matt Javanshir

Accidentally included Audio score, so don't vote for that!

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Ratings

Given 36🗳️ 7🗨️

Feedback

Merdek
30. Apr 2019 · 19:03 UTC
I felt the atmosphere of the desert. But, you show too much text and not on time.
RAFFE
30. Apr 2019 · 21:16 UTC
Nice, deep story. The art obviously make it better even though it isn't made by you, I still think it was worth it. Mood on this was really nice. I think you could have added a sprint button though XD!
Zesix
01. May 2019 · 03:56 UTC
Pros:
- Story
- Assets, though graphics implementation felt like it could use more work.

Cons:
- Clunky movement. Not being able to jump or even slope handling meant that I got stuck moving forward every time I hit a rock, and for this reason I did not finish the game.
- I really felt like I should be able to click to see the next part of the story instead of waiting the fixed timeframe. With so much story involved, it starts to feel tedious and reading breaks immersion.
Malarpuppet
01. May 2019 · 06:47 UTC
I liked the tone and pacing of what I saw but overall felt a bit lost and unsure of what I was meant to be doing asides from moving forward. I think the lighting may have been a bit too heavy? the shadows were incredibly dark and made it hard to see where I was moving. Maybe spend a bit more time on the collision? It was a very annoying everytime I got stuck on a bit of rock.
Audio was really nice and I liked the visuals.
mamoniem
01. May 2019 · 10:08 UTC
Oh man, i'm good with the game, but why many games this time near 1/2 GB in size !!!
PixScope
01. May 2019 · 20:54 UTC
Wow ! It's wonderful !
Sondrian
02. May 2019 · 00:11 UTC
I got near the fire and suddenly I was in hell. After everything changed the game never went back to normal. Great atmosphere though, just kind of bone-chilling.
tiffi
02. May 2019 · 00:20 UTC
Well I think it's not my type of game. Sad that the graphics and sfx wasn't done by you! Bet others like this more than me^^
Homero
02. May 2019 · 02:07 UTC
Beautiful music
TaqoShaq
02. May 2019 · 02:13 UTC
I had the same problem as Sondrian before me, that fire puzzle didn't switch off, and couldn't quite figure out how to move on! Tough without much feedback. That being said though, really nice atmosphere in the opening sequence!

Additionally, the fit with the theme was real nice!
hwaet
02. May 2019 · 02:49 UTC
I couldn't read the tree text fast enough so I'm not sure if I did it right, but interacting with the tree didn't seem to turn off hell mode for me. But it was otherwise great and creepy.
MrsTari
02. May 2019 · 16:44 UTC
missing the jump, stucking a little bit. the graphic looks nice but i can walk through stones? i think that can be easy fixed. sometime i have little black flicker square but in all, its a nice game :hearts: