The Price is People by Scofflaw Games

[raw]
made by Scofflaw Games for LD 44 (JAM)

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Ratings

Given 24🗳️ 33🗨️

Feedback

jerrtato
30. Apr 2019 · 00:30 UTC
HIGH FIVE!
Chronorealm Productions
30. Apr 2019 · 01:14 UTC
High five!
Insulin
30. Apr 2019 · 01:26 UTC
10/10 would get a naked glitched ragdoll stuck to my character again
coachsisyphus
30. Apr 2019 · 02:05 UTC
This game is my new spirit animal; nice job all!
Kritz
30. Apr 2019 · 02:12 UTC
Neil and Jerry! Fantastic audio from Jerry of course. VERY fun game! Nice work on the programming Neil. Art was grand too. Love you guys!
BlankCanvas
30. Apr 2019 · 03:15 UTC
Yesss, funny and super random game :D really refreshing entry. Recommending ppl to try this out!
SnowTV
30. Apr 2019 · 04:30 UTC
High 5 lol
Undertakers
30. Apr 2019 · 04:43 UTC
Pretty good game. Its also pretty fun.
Wassim
30. Apr 2019 · 19:44 UTC
Great game, The bugs made the game much more fun :smile:
DeathBySnail
01. May 2019 · 11:51 UTC
Uhhh what? Nightmare inducing.
JofersGames
01. May 2019 · 15:44 UTC
hahaha fun :)
Entropy
01. May 2019 · 15:52 UTC
This is... weird. It's also kinda fun and buggy which makes it even more fun !
GabrielH
01. May 2019 · 16:20 UTC
Idk why, but i like it.
Ragdoll physics + cool tunes = fun times
CodingNinjaJoas
01. May 2019 · 16:25 UTC
this is a really fun and nice game to play
Pedro137BR
01. May 2019 · 17:31 UTC
Really fun but the controls were really bad
Vectrex28
02. May 2019 · 17:16 UTC
Hilarious and fun. I like how the glitches add to the fun, it's the quintessential "It's a feature!" game :laughing:
mrjoshuamclean
02. May 2019 · 23:25 UTC
Er wut o_O

https://www.twitch.tv/videos/419497157?t=05h05m41s
🎤 Scofflaw Games
03. May 2019 · 18:48 UTC
@mrjoshuamclean Thanks!! Man, I had thought I had so many bugs fixed, but then like the last two hours they all just reared their heads at me out of the blue(particularly the one where the pieces of the bodies would all stack up together all weirdly), I just had to accept it. I learned two things from this.

Do ragdoll physics MANUALLY with scripts.

Build and test all the various systems of a game in separate scenes or even projects(combat, ai, etc)

Possibly two of the most important things I've learned in like the 4 months I've been using the Unity game engine.