Diffraction by slimabob

WARNING: HARSH LANGUAGE
FROM THE TEAM THAT BROUGHT YOU INSTANT CLASSICS SUCH AS:
- Tetris
- Pac Man
- Super Mario Brothers
COMES AN NEW, INNOVATIVE GAMEPLAY EXPERIENCE
YOU ARE MAX DANGER, AN ELITE SUPERSOLDIER WHO HAS WOKEN UP TO FIND HIS MOON BASE UNDER ATTACK BY A MYSTERIOUS VILLAIN!
NAVIGATE THE FACILITY AND DISCOVER A WAY TO ESCAPE... OR WILL MAX DANGER CONFRONT THE NEFARIOUS DR. B.A.D.D. ONCE AND FOR ALL?
This is our entry for Ludum Dare #44! In Diffraction, you play as MAX DANGER- a supersoldier who wakes up to a moonbase under attack.
The game is a point-and-click adventure, where every "action" you take costs health! It's a bit loose with the theme, but we all had a GREAT time working on it!
For the next few weeks, you can find VoDs of the gamejam at
http://mixer.com/slimabob
http://mixer.com/chambre19
http://mixer.com/divic
http://mixer.com/thegrandpa
Walkthrough (SPOILERS):
- Go to the Kitchen and grab the knife
- Go to the Cryo Control Room and use the Terminal (Password 1 2 3 4)
- Return to the starting room, and click on the now open Cryostasis Chamber
- Take the Severed Hand to the Armory Fingerprint Scanner
- Use the Power Console and pick your ending
- Go to the cafeteria and walk through the door you opened!
THANKS FOR TRYING OUR GAME!
The Team: - slimabob (Programming, Audio, Level Design) - Ryan / chambre19 (Concept Artist, Environment Design) - Tony (3d Artist) - Divic (DR. B.A.D.D.) - kt2goofy (MAX DANGER) - Renny (Robot Dog)
Github Repo: https://github.com/slimabob/LDJam44
Ratings
| Given | 41🗳️ | 57🗨️ |
just one little bug when you open the cryo doors you can collect the hand from the same room
@lemur Thank you Lemur! Just about to check your game out now :)
@nate-prince I appreciate the bug report, glad to hear you checked out both endings!
Thanks for playing!
@coachsisyphus
@lemur
@mr-bojangles
Thank you all for the compliments. Had a lot of fun doing the VO for Dr B.A.D.D.!
I have a few critiques that might be useful. I chose to go after the bad guy instead of escaping, which resulted in a short cutscene, then the game fading to black and closing itself. Is this intended? If so, I feel a bit more feedback that the player finished the game would be useful. As is, it felt more like the game crashed.
Next, after glancing at the walkthrough, I noticed I may have interacted with a bug that let me skip a step in the progression. After completing the button puzzle (1 2 3 4), I found I was able to grab the hand by moving my mouse slightly to the left of the console, which means I was able to skip the cryo chamber completely.
Finally, a bit of writing critique since I write as a side hobby. One thing I learned is using profanity when it isn't necessary often leads to readers either disconnecting from a character or disregarding the story as a whole. Sometimes writers tend to use profanity as a crutch for character personality and it very rarely works out. As a consequence, I found myself not really liking the protagonist much, though I adored the villain. His cheeky quips and humorous delivery created a very charismatic antagonist in the very short time we get to know him.
Overall, a fun little point and click adventure with a great antagonist. I look forward to seeing what you guys come up with in the future!
I appreciate the bug report, we didn't have as much time to bugtest as I would have liked and that one slipped through.
Regarding the writing, I absolutely get where you're coming from. The protagonist was meant to be a cheeky poke at the duke-nukem type of character (overly """badass""" to the point of being ridiculous), whilst the antagonist is more of a wacky, saturday morning cartoon villain. I definitely agree that the villain was the stronger character, I had a lot of fun writing his lines :)
But I do appreciate the input and will absolutely take it to heart for our next game! Thank you so much for taking the time to write out a lengthy comment, it means a lot.
what really take my eyes is actually the story it self, with the output of choosing the action. Overall it's nice and have soul, I'll recommend put more audio that supports your stories (as in a pov a stage musician) because it will take your game a whole lot more. again, good job!
@hernandack having that input from a musician means a lot to me! Every one of us had so much fun working on the game, and put little pieces of ourselves into everything. I worked hard on the audio that we could get in, but it ended up being a bit too time consuming to do everything I wanted to. The next game will have a stronger set of audio :D
Thanks again for the reviews, both of you!
Pretty ambitious to try and pull of a point-and-click adventure game in a single weekend, but I'd say y'all accomplished that in spades! There were just enough breadcrumbs to guide me to the next location, and I can't say I ever really felt lost. Would've been nice to be able to interact with more object (even if it would just be filler dialogue) but I imagine time constraints were tight enough already.
Awesome work, guys!!
@bakenshake Thanks for playing, I'm glad you had fun!
A very good game for the Ludum Dare!
Want more !
Respect, keep the good work !
The ending definitely looked like a crash, but I see now that was how it was programmed. Nice work all around!
Overall it's a really good little game but I have to admit that I don't see the theme of the LD in it, we lost life with time but I don't remember loosing life when choosing an end or opening a door, maybe I didn't see it ? (Maybe I took the theme too literal ?) And apparently even tho' you have to choice one ending, you can unlock both door ! :D
But anyway, I hope to see more of your games with this kind of voice acting and humor ! Great work !