Highway To Hell by Dev_For_Pizza

[raw]
made by Dev_For_Pizza for LD 44 (JAM)

Going through hell to find your daughter, you shall trade your life with the merchant to get more powerful to vanquish your most dangerous enemies ..

@Team :v:

@MonsieurDuba - design music

@Poueteuh - game design

@SebV - dev

@Kataleya - dev

@BouDeSit - dev

highway-to-hell1.png

highway-to-hell2.png

Enjoy ! :smiling_imp:

Ratings

Given 30🗳️ 27🗨️

Feedback

TheMagesMango
30. Apr 2019 · 16:42 UTC
Nice game though make ot omre obvious when kill alos life should go down more, though very fun
TheMagesMango
30. Apr 2019 · 16:42 UTC
Nice game though make ot omre obvious when kill alos life should go down more, though very fun
TheMagesMango
30. Apr 2019 · 16:42 UTC
Nice game though make ot omre obvious when kill alos life should go down more, though very fun
TheMagesMango
30. Apr 2019 · 16:42 UTC
Nice game though make ot omre obvious when kill alos life should go down more, though very fun
Mario Marinelli
30. Apr 2019 · 16:45 UTC
Nice Comments Bro : izi Repeat
Kurt Roembke
30. Apr 2019 · 16:45 UTC
I like the visuals. I felt like I could just spam attacks and defense and get through waves fairly easily. Otherwise, nice jam!
schrunkin
30. Apr 2019 · 16:51 UTC
Took some time for me to understand exactly what was happening. I liked the mood and the overall design-choices, but the music got a little repetetive, but that is off course to be expected from a Ludum Dare game :)
TPZombie
30. Apr 2019 · 16:53 UTC
Interesting concept and nice graphics! :)
🎤 Dev_For_Pizza
30. Apr 2019 · 16:55 UTC
@kurt-roembke Thank's ! but try to spam attacks, enemies are randomly generated and are more difficult! only the merchant can give you cards to get to hell haha!
Matthew McClure
30. Apr 2019 · 17:00 UTC
Cool concept, but it could use a bit more explanation of the mechanics in game. It was a bit hard to tell what was going on at times, and I had no idea how much health the enemy had left so it was a bit of a surprise whenever it died and the screen faded out. I thought that meant that I died.
bar
30. Apr 2019 · 21:31 UTC
This needs some indicators for status effects. I have trouble telling what my opponent is doing. The background didn't load for me (on Firefox).
RonaHattingh
03. May 2019 · 08:50 UTC
An unique concept, loved the music and creature soundeffects. Maybe include a tutorial or a page to explain the gameplay.
🎤 Dev_For_Pizza
03. May 2019 · 09:11 UTC
@bar Sorry to hear that, we thought it was clear but we'll try to do better next time. Did you try to clear the cache ? What kind of resolution are you using ?
🎤 Dev_For_Pizza
03. May 2019 · 09:16 UTC
@matthew-mcclure Sorry for that, we were wrong on thinking game mechanics would be easy to understand =\ Thank you for your comment, we will rememember it for the next jam :)
🎤 Dev_For_Pizza
03. May 2019 · 09:18 UTC
@ronahattingh Thank you so much for your support ! Indeed, we forgot to make a tutorial, sorry for that, the next time it will be present :)
bar
03. May 2019 · 11:17 UTC
@dev-for-pizza My resolution is 1920x1080. I had it load in a private browser window so there wasn't anything cached. I just checked again and on the title screen (where I have to click "start game"), the background shows but after the game starts, the background is all black.
DrVernichter
03. May 2019 · 11:40 UTC
cool game would be nice to see the enemy'S life though... also it seems a bit easy, as i can select almost all the cards but one mostly! but still cool game, just needs a bit balancing
Oune
03. May 2019 · 15:38 UTC
Good job with the graphics and the sounds! It helps a lot with the immersion.It would be great to see the enemy's health.
🎤 Dev_For_Pizza
03. May 2019 · 17:09 UTC
@bar We will do some tests in order to see what happened. Thank you for your comments, it will hep us to make a better game :)

@drvernichter Yeah we wanted to add enemy's life but this wasn't our priority and we forgot to put in into the game :(

For the balance of the game, i must admit that it was my job and that i could not do a lot of tests, but I have noted, thank you!

@oune Thank you so much for you support ! We have noted that an enemy's life bar would be great, but we hadn't the time for put in into our game =\
Aterlamia
03. May 2019 · 17:57 UTC
Like said before some indicators and tutorial on what things do would help a lot non the less i did like to play it. However i had a bug where the text of a card did not disappear so i could not read everything anymore so sometimes i was playing a card blind. But cool idea
Colin Misbach
03. May 2019 · 18:07 UTC
I had fun playing your game! It was oddly satisfying clicking the cards. Although there didn't seem to be much strategy in doing so. I just clicked as much as a could.

I did find a bug in the shop where I clicked a card and the next round it became a green X and gave me -95 attack, which I thought was funny.

Good work!
josefnpat
03. May 2019 · 18:36 UTC
I have huge Slay the Spire vibes here. I like where this is going. To add more strategy, see if you can add ways so you know what the enemies next move is so choosing cards has more of a choice.

The biggest choice I had was how to get up to five actions. Other than that, the game ended up crashing on the second to last level, but regardless I had a good time!

Nice job!
sylvie
04. May 2019 · 00:10 UTC
Nice concept! It felt like there was not a lot of strategy in what cards you choose though because you don't know enemy health or actions. It also felt like enemies have a really large amount of health.
Hunter Towe
04. May 2019 · 02:05 UTC
The gameplay was fun, although it did start to become repetitive after a few minutes. Also, I never found the merchant. Is it randomized, or is there something I missed? Overall, though, it wasn't too bad!