Robyn Hüd by Michael Feldman

[raw]
made by Michael Feldman for LD 44 (COMPO)

Steel from the rich and give to the poor

Average game duration = 1-2 minutes

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Instructions

Shoot the blue things (Thanks @jcmonkey for elevating this point) Mouse click to make it rain (hold it down if you have full auto) A and D to switch lanes. Dodge the cars The blue ellipsoids are homeless people. Give them money and they will replenish your health.

Theme: So basically this is a social commentary on homelessness and how essential money is to sustain life. The main character Robyn Hüd tries to balance out the system by giving money to the homeless who in return reward Robyn with more life.

Tools used: -Unity (C#) -Paint.net -Blender -FLStudio All assets created during the competition.

Update: -There is a bug causing the sidewalks to disappear after you reach around 13k points. Take a screenshot with the sidewalks glitched out if you see it. I'm taking notes of bugs

-Cars will hurt you. This is not a bug. Yes at the start you do not have full health. No reloading does not heal you.

Plans to extend the gameplay: -idk yet, please feel free to connect with me in the comments on any ideas moving forward. I really want to do more with this game.

Ratings

Given 23🗳️ 27🗨️

Feedback

JCMonkey
29. Apr 2019 · 03:53 UTC
interesting game, took me a while to figure out that you had to shoot the blue things on the side of the road. but yet im half tired from this weekend so theres that. was an interesting take on a runner game.
Retti01
29. Apr 2019 · 21:38 UTC
Nice take on the runner game. Art is very effective.
Nathaniel Jensen
29. Apr 2019 · 21:42 UTC
Could use some visual cue as to what those blue things are. Interesting concept.
🎤 Michael Feldman
29. Apr 2019 · 23:51 UTC
One thing I learned during this project is that Unity's physics are excellent at producing these wind-blown dollar bill effects.
Gao Ming
30. Apr 2019 · 04:42 UTC
Very interesting, creative, throwing money fun!It's even better to beautify art a little more.Well well done:)
derpylz
30. Apr 2019 · 08:00 UTC
Your game is a lot of fun. I only managed to get a highscore of ~3500, nowhere near 13k :smile:
At some point it gets hard to see the cars through the pick-up items. The art is basic but does its job perfectly.
Even though the music gets a bit repetitive but the gameplay is so hooking that I'm still not done trying to beat your score :smile:
EddenSoft
30. Apr 2019 · 18:12 UTC
I have a lot of fun! Very good game!
hypp
01. May 2019 · 05:43 UTC
Nice game. I liked that the right arm waved like you were really running. Audio could be a bit better. Too hard for me though!
tddawson
02. May 2019 · 03:30 UTC
I really like how you interpreted the theme and what you did with it! Very creative. I also had a little trouble seeing the cars through some of the power-ups when they started to come more frequently. It was also sometimes hard to judge the speed the power-ups and cars were moving, but I probably just needed to practice more. A literal idea to expand the game could be to have wider streets in later levels so you have to traverse multiple lanes of traffic to make it rain. Good work!
Baby Dino Herd
02. May 2019 · 04:05 UTC
A fun infinite runner and take on the theme. I liked how you have to look and shoot to the side while paying attention to the obstacles and ammo in the middle. Nicely done!
hutchings90
02. May 2019 · 04:28 UTC
It's like reverse temple run! That was a good game with a very interesting take on the theme. Well done!

It wasn't immediately obvious to me that "More Ammo" meant increasing my money capacity. I thought it was just another way of saying "Reload" until I noticed I had a higher money capacity than I started with. I'm not sure what to replace it with, though. "Bigger Wallet" maybe?
cheesepencil
02. May 2019 · 21:36 UTC
Cool, haven't seen anything else like this in the event so far
Chacharl
02. May 2019 · 21:37 UTC
This game was really fun, I didn't expected that dropping money while runing on the road would be so funny !

However, I find that sometimes, the big amounts of pickups on the road could prevent you to see the cars that are coming. overall, good job !
dflinders
02. May 2019 · 21:37 UTC
Nice idea and take on the theme. Really liked the firing cash animation.. very cool :D
Ioleoso
03. May 2019 · 12:40 UTC
I really like the idea and the gameplay is flawless.
Music is nice to hear, too.
I would suggest some graphic refining. I needed a couple of game to understand why there were walls in the streets (cars are the same color than the street itself), but nevertheless I enjoyed play this game.
AfroAnt
03. May 2019 · 13:41 UTC
I really enjoyed the effort made to make a point about social commentary! LD doesn't have enough of those. The "make it rain" animation was an awesome touch. Gameplay was lacking, but if you replace the graphics it would make for a sweet LD entry.
🎤 Michael Feldman
03. May 2019 · 23:33 UTC
Developer comment: Robyn's inverted normals on the left index finger are a low poly representation of a scar Robyn received when she was still younger and learning the ways of the rain maker. One day she was training with sharpened metal bills, a form of weight training, and in one fell swoop, Robyn sliced the nerves on her index finger. Only after years of practice and recovery, was Robyn able to dispense cash at near light speeds.
🎤 Michael Feldman
03. May 2019 · 23:39 UTC
Also If anyone can reproduce the glitch where sidewalks disappear (only happens late game) prove it with a picture, and I may have an interesting play-testing opportunity for you :moneybag:
LMB
04. May 2019 · 01:01 UTC
Somehow, it was quite funny to play for some time. I especially liked the icons ("auto-fire", "more money", etc): they were very clear, easy to discern. Good thing you focused on them (which are very relevant for the gameplay) instead of, say, the cars (which can be simple boxes without degrading the gameplay).
Dioinecail
04. May 2019 · 21:12 UTC
A nice little game man :)

That Robyn is in fact homeless but he is a damn rich man! Throwing money to the poor while trying to avoid goddamn rich cars from killing the best adventurer of the world!

I don't understand, why...why didn't you put the "ca-ching!" sound from like a cash register on reload pickups.

Also the upgrades made it harder to see incoming cars thus i would make them transparent or less wide so the incoming cars would be more visible. And you could add some front car lights which would make cars more clear in this dark environment :)

Overall a great game, i'm gonna play your other games ;)