Moon Miner by FROG5TAR
Lore- You run out of fuel and land on a Stray Moon, you find a cabin in the middle of the barren asteroid and find Bill the shopkeeper. He offers to sell you the required fuel to get home but the catch is he only takes oxygen as currency your "Lifeline". To get home you must mine the Moon of its valuable Metals well battling the natives before you run out of oxygen.
Instructions-
Mine the Metals Take note of how hard they are to mine in the top right hand corner when looking at them.
Look out for The Native “Rocks”
Sell your Metals to Bill for Oxygen
Buy Upgrades at the two vending machines (Tool Upgrade ‘n’ Oxygen Tank Upgrade)
Controls-
Movement-
WASD- Forward, Left, Back, Right
Space- Jump (Take Note of the Gravity)
Other-
Left Mouse Click- Mining/Shooting
E- Interact Button (You will be prompted when you can use this button)
Scroll Wheel OR Q – Switch Between Tool and Gun
Known Bugs-
Flying, When heading upwards on the terrain you start to fly this is a bug best fix atm is to stand still and float down will try to fix tomorrow
Future Dev-
Add Starting/Ending Animations
Add ending to game
Animation/Lighting Overhaul
Redo Gravity System
Planet Terrain/Decoration Overhaul
First Person Option / Better Use of Third Person
Software Used-
Engine- Unity
Art- MagicaVoxel
Music- FL Studio Pro
Coding - Visual Studio
Team-
(Emperor Eagle)- Majority of Code
(FROG5TAR)- Code/Art
(Illumin8)- Music/Sounds
Please Leave Comments With Suggesions :)
| Windows | https://frog5tar.com/MoonMiner-Win |
| Original URL | https://ldjam.com/events/ludum-dare/44/bills-shop |
Ratings
| Given | 23🗳️ | 27🗨️ |
I liked the graphics, very clean. The music was calm and fitted perfectly.
Oh, the enemies. I've got maybe 6 or 7 at the beginning, but that was all. Bug or didnt just made it completly!?
Still. Well done guys!
Also, you should put http:// ou https:// on your links :)
The graphic and music fit together so perfectly.
Also I really felt like I was in outer space, the physics were well done :)
Only thing that was :( is that after a while going forward I started to fly? :/
I tried to keep going for 5 more minutes, but it wasn't really working :(
Did I do something wrong?
Really cute game and I want to emphasize again that the choice of music was really splendid :D
The sky was pretty too. shooting felt kind of rewarding altough there were no projectiles but seeing the health bar of the enemies going down made me felt like "YES! I'm such a sniper!" xD
I found it hilarious that when you jump all the enemies lose their shit and start barrelrolling XD.
Well, done, keep up the good work!
If I may, I recommend the following very rough production practices next time, as you now have a rough idea of what takes how long to implement:
1. assign priorities to your features (is it critical, important or nice-to-have?)
2. assign time estimates to your features (if a feature would take a whole day and isn't critical for the successful release of your game in the constrained time, well, ...)
3. bump up the priorities of user action feedback (animated UI, sounds, screenshake, ...)
4. start implementing the top minimum set of features your game needs and time allows
5. don't start polishing before your core gameplay works
6. don't start on low priority and/or too difficult features
7. test ALL features every single time you add something, to catch any regressions
8. don't put a ZIP file without an extension (!) on your webhosting :)
Good luck :)
**EDIT:** Guys, why don't you provide a link to the WebGL release? I tried it now and the MOUSE is fine, so I take that back! Also the UI is slightly better in the small window (compared to the Windows version @ 2540x1440px).
The music is really suitable, but the mining sound effect is quite loud.
As someone else mentioned, more player feedback/UI is needed. For instance, when mining a sound effect could go off. I also couldn't tell if the enemy was hitting me or not, or if they even came close enough. I wasn't really sure how to end the game either, but perhaps I didn't get far enough. Still would be nice to know the exact goal from the beginning.
This game idea actually has some potential to it. I really was enjoying myself up until the gravity bug took over. With some more effort this could become something very good.