Only Got Nine Lives To Live by Sempiternal
"Have you seriously not heard tales of cats having nine lives? That's not just a legend.."
Only Got Nine Lives To Live is our take on the Life is Currency theme for this jam. I mean, what other creature could effectively use their life as a currency other than cats, they've got so many of them!
So use them wisely, to purchase a spaceship and unique upgrades for it in order to reach a sacred temple of Sanctus Cattus where you'll meet your destiny!
Controls:
Point and click, nothing fancy here.
How to Play:
A comprehensive How To Play section can be found on the game's Itch.io, to save space here.
Team:
Programming
Unity + C# - @sempiternal
Graphics
Adobe Photoshop & Illustrator - Kate (@kateb)
Audio
FLStudio + Arcade by Output - @sempiternal
Writing and Game Design
Denis (@Sleepqt)




Updates:
2019/04/30, rolled out a minor update upscaling UI, hope it's less taxing on people's eyes now!
Ratings
| Given | 35🗳️ | 27🗨️ |
Great job!
Once I got a hang of the mechanics, the game was pretty easy and repetitive, but fortunately there was an ending to strive for. This reminded me of FTL, though easier and cuter.
What is the difference between fuel and gas anyway?
I had a bit of trouble with the gameplay as I wasn't too sure at first whether I should have been focusing on mining for resources or constantly trying to jump to new systems, and finding the right balance was a little tricky when I kept ending up in systems with none/low resource planets.
I enjoyed the music, reminded me of the soundtrack to one of my favourite games that not many people have heard of called 'American McGee's Scrapland' so that's a huge plus, and the overall presentation of the game (art, user interface, effects) were all well put together and worked well.
Great jam entry, I hope you continue to make games and refine your skills, you have the potential to become a really great developer in time.
Thanks for such an elaborated review and all the kind words! I really wish I had more time (don't we all haha) to polish certain aspects of the game, especially balancing, maybe introducing a proper tutorial or visual cues to guide player's attention to resources they are about to run out off and some hints on what to do next. You are entirely correct, the game takes a bit too much figuring out in the current state, especially for people who are not so familiar with the genre.
Cheers!
but was not able to figure out how to win or get where the arrow was pointing after a few tries. But overall awesome game!