The dangerous life of an indie dev by ougrouk
"The dangerous life of an indie dev" is a narrative/management survival game where you're playing an indie developer and your goal is to finish the development of your game.
You pay with your days to progress in development and you have 3 secondary currencies which are:
Welfare (Physical and Mental and Social Health) Financial Health (money) Street credibility (popularity among other devs, publishers, industry pros or communities)
We wanted to show how much an indie developer sacrifices from his life in order to achieve his goals.
Enjoy !



Ratings
| Given | 67🗳️ | 81🗨️ |
But this is a really good game for the time frame given!
Will be cool to have some sounds and may be some more events to earn money
You know developer life for sure ;)
PS. Loli anime and junk food?? Are you stalking me?
PS.2 There is a little use of theme in the game
Nice pixel art!
Great game and idea and it's a good picture of indie games development :)
I wasn't sure if the options reacted to my clicks, or if I just had to wait.
Loved the cat, what's its name?
hehhe, pretty funny game.
The pros and cons of each decision, in my opinion, should be listed, even if it simple like (+welfare, -finance) after the choice ou really precise (+10 welfare, -15 finance). The lack of sounds also degrades the player experience.
That said, it is interesing to use the game as a reflection of what we are sacrificing in order to develop games. Reality hits hard.
Good job!
It'd have been nice to have a little feedback on what each decision would do from a cost perspective. Since the end result seems to be contingent upon keeping your resources above zero, partial information about at least the financial and welfare resource would have been good. Keeping the total results of an action hidden is still probably a good idea. I managed to tweet my way to a game over screen once because I assumed it would have no real cost.
The decisions asked of the player are good, and I'd say the game captures how dangerous indie developer life is. Was pretty funny too, for what is ultimately a tough way of life for some. If the project was to continue, it'd be cool to see some end screens about the game's reception and the developer's well-being.
Cool game, good job!
The game was very funny. Nothing special gameplay wise but It has charm and the options were fun to read.
It is difficult to notice the numbers on the bottom left, didn't care much about them and won anyway. For one side its cool that it is easy(usually game jam tittles are hellish) by the other hand I would have given more importance and visibility to this stats.
I hope you keep working on this game!