Glass Cannon by Pyoid
A pixel art space shooter with progressive waves and powerups.
Hold down LEFT CLICK, then point your mouse where you want to go. If you are on Android, hold down the screen and point your finger where you are going. You can purchase powerups with the SHOP in the bottom right- but beware you will lose HP for upgrading!
Ratings
| Given | 33🗳️ | 24🗨️ |
Terribly annoying when shells fly slower than a ship.
I wish there was some way to recover health once you get very low. I felt like I played well for a long time before quitting, but it forced me to play more cautiously than I would've liked.
This game will be published on steam too, so this will still be updated if you want to play.
The issue with not finding enemys will be fixed with a radar.
I'll add randomly generated health potions to help you recover HP.
I will increase the speed of bullets too, as that is a bug.
Again, thanks for the feedback it is greatly appreciated!
I would expect to be able to move and aim independently, but the limitation adds some nice difficulty.
Some thoughts:
After about wave 6 enemies get as fast as their bullets. It becomes a race;
Regen should be the first upgrade you buy everytime, then penetration;
If you don't invest in bullet speed, later on you can start using your bullets as bombs. Seems like a bug but it's a neat feature.
Fun game overall!
Some extra thoughts:
Since there's no time and space restrictions, you can abuse the store and buy regen multiple times on the first wave. Then you use the infinite health purchase all upgrades multiple times.
Also, since the level seems to be very large or infinite, a something indicating the enemies' locations would be very helpful.
It was a little confusing on my computer however, especially at the game over screen where I was slightly confused on what to do after typing my name.
Another thing was that I was never really sure which direction the enemy was coming from, since I would run away and wait until my HP replenished before going to fight them, perhaps you can add a 'radar' of some sort that would show you which direction they were.
Overall tho, not a bad game, with some decent potential. GJ
As the lead game developer, I will take all of your feedback in consideration when updating the game! We plan on adding many more features before releasing it somewhere else (like itch.io and steam) and all your suggestions and bug-fixes
I understand this may feel more like a puzzle game than an action game since buying anything other than regen is useless at the beginning; I haven't had time to playtest and well-balance the game but will do so for the future. We will probably add a limit for the number of upgrades you can buy in a wave and a radar.
Also good job on being on top of the scoreboards by a long shot!
I didn't think of timing the fire with the sound effects, that could be a good strategy, nice job :D
Tip: If you make a WebGL release you will certainly get more players and ratings.
But again, it is very nice game with potential. GJ !
A bit hard to evolve the ship multiple time when we have a lot of life because the interface disappear.
And not knowing where the ennemies are is hard, they appear and kill you in a seconds.
It fits for mobile game, good job I enjoyed play :v: