DeadInside by NoahRo
It happenend again. Didn't finish. Planning on working on a post-jam version, updated README coming soon, yadda yadda...
Walk with a and d, jump with w, k, or the spacebar.
Attack with j.
Kill enemies to restore health.
Press e to buy up items, they cost you 4 HP hearts (displayed at the bottom-left).
Find and get to the goal (has no texture, good luck).
Once again, we do not see this as a failure, although it's still not a proper game you can play.
We've improved greatly this time, same as with every iteration of LudumDare.
Maybe we'll actually upload a proper post-jam version sometime.
Have fun playing LudumDare games!
Ratings
| Given | 16🗳️ | 0🗨️ |
The music is cool, it gave me some F-Zero vibes. Nice job!
I enjoyed the music. I am on linux and nothing happens when you press E
@nico-the-pro We do want to continue working on it, at least create some proper levels to play, because most features are in place, we just need to add content. Usually, I set-up an itch.io page for our jam entries, but I feel like an unfinished game like this isn't "worthy" of an itch.io page.
You should be able to press `e` when you are touching items to buy them. This has been developed on Linux, so I'd be surprised if it doesn't work :P
@tinykidtoo The first boots item you get allow you to wall jump. So when you cling to wall, by moving against it, you can kinda spam the jump button to gain height.
Thank you all for your feedbacks! I appreciate you guys checking the game out (even though it's really not unfinished and pretty bad :P )
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_Some more words:_
As is often the case with our jams, we start creating actual content (levels, items, etc) way too late (like one-hour-before-deadline late). What really stings, is that we really had most of the features in place, and had we just started creating levels earlier, we could have really made something somewhat fun to play.
It also sucks, that we didn't get to use any of the parallax background images, that we made; we have background images and a working parallax system, but we didn't have enough time to implement them into the "levels" at the end.
_Take-away:_ Start adding gameplay content earlier!
In the end, the whole "game" is less of a _playable game_ and more of a _show-case of un-polished/un-tested/un-finished features_. We'll hopefully be uploading a playable game in the coming weeks.
Thanks for your time!
I'm really fond of the soundtrack - and I do mean that earnestly :-D
Also the fact that you can just spam jump when you're next to a wall is daft... and also very entertaining :-P
Good stuff - looking forward to see what y'all will produce in 6 months :-D