Speedrun Your Life by Kyrios
Main Character Artwork
Finally ! We made it on time..! Or did we ?
Time was the greatest foe we could ever face in our first ludum dare, but we managed to get it on our side. Time is what you have, time is what you need, and time is what you spend to get more time.
Speedrun Your Life is a game where time is only what you have left. An endless sidescroller where death awaits you at every corner.
The goal is simple : get as far as possible to achieve the best score possible. One little details may slow you down though, THIS GAME IS HARD.
Due to some complications in terms of time (this was a simple one) the game will punish you in ways we can't even imagine.
This event was challenging and fun, hope we will be there on time for the next ones. This game took all of our time so we will take back in our sleep.
Known Issues
- Platform Collisions can be a bit unfair towards the player.
- Some of the player's attacks happening before they are visible.
- ~~Dialogues in shop doesn't display correctly/at all~~
Credits:
Programming: Cyril Monty (@Kyrios)
Art: Thibaud Lacoste (@Nomus)
Music/Sound: David Boulle

Ratings
| Overall | 683th | 3.314⭐ | 37🧑⚖️ |
| Fun | 627th | 3.2⭐ | 37🧑⚖️ |
| Innovation | 699th | 2.971⭐ | 37🧑⚖️ |
| Theme | 706th | 3.157⭐ | 37🧑⚖️ |
| Graphics | 477th | 3.662⭐ | 36🧑⚖️ |
| Audio | 406th | 3.25⭐ | 36🧑⚖️ |
| Mood | 676th | 3.176⭐ | 36🧑⚖️ |
| Given | 49🗳️ | 6🗨️ |
1. With platformers like this that are so dependent on jump precision, I would recommend a "mario-stlye" jump that isn't a perfect parabola! If I remember correctly, it's a matter of adding upward force while the player while the jump key is still pressed and then removing it when the player is dropping. This gives the player more control over the height jump and gives a "floaty feel" that allows for easier horizontal precision.
2. Since you used unity, try building for WebGL next time! Will make it easier for other players to rate your game since all they would need to do is open a webpage hosted on itch.io or something!
But nice graphics and sounds keep up the work!
Pressing r to reset or something would keep me playing a lot longer, great job though :)
The controls felt a little off to me. I felt like was moving on ice the entire time, which makes hitting the landings while dodging attacks pretty difficult.
Note: I really suggest to prioritize your jump over the attack animation, because EVERY death I had was trying to jump while in the attack animation.
Overall, the game was fun - Good Job!