Black and White Dungeon by YiNian
Hello, everyone. I'm here again. This is my second time to participate.
Unfortunately, I haven't found a lovely art partner this time, so I have to finish the art part by myself. As you can see, I didn't do well.I haven't even finished the audio part.

This time I'm making a 2D dungeon shooting game. You need to trade your limited blood for items and make a choice between survival and strength.
ps.When you want to buy an item, there may be a little problem. Please try several times closer to the props.
Ratings
| Given | 24🗳️ | 19🗨️ |
Why are there no sounds? It is not enough of them. The idea of the competition is disclosed very simply.
Well done!
Liked the upgrades.
The mechanics are fairly smooth. I do wish the enemies would spawn back from the player a bit once the room closes. Overall not a bad little game.
Enemy health bars would've been nicer. Also, the camera size felt too small. It was hard to guess the positions of enemies outside the screen.
Once I got two of the same items to buy. It would be better to make sure that there are different items to choose from.
The basic gameplay is there and works quite well. The risk/reward upgrade mechanics that stem from the LD theme are pretty obious and I can't say if the balancing is well done or not, because I couldn't beat the last boss with all of the upgrades even thouogh I was shooting at him for literal minutes. After a while, I stopped the fight on my terms. A health bar on the boss is an absolute minimum. Also, the level textures were way to distracting for a bullet hell like twin stick shooter. It was hard to make out all of the bullets when moving and shooting. A clear view on all relevant enemie bullets at all times is a must. Of course, sound and music would've been great :) no need to go in detail on that part.
The art as a whole was basic, but worked well enough.
Keep up thr work!