Face to Death by pequenodev

[raw]
made by pequenodev for LD 44 (JAM)

preview_3.png

--- DESCRIPTION ---

Face for Death is a 2D platformer videogame developed for the April 2019 Lumdum Jam.

You play a double faced coin that has to scape from a city plenty of evil rich dudes.

Dont let ‘em catch you and enjoy it!

--- CONTROLS ---

W: Jump / Double Jump

S: Descend

SPACE: Flip coin for Rage mode

R: Restart

--- UPDATES ---

Improving characters

characters.png

Flip animation

coinflip.gif

--- AUTHORS ---

Design by @lazaro

Developed by @cris-chopper

Art by @pequenodev

--- TOOLS ---

Unity + C# for game logic, level design and animations

Photoshop for art 2D


Ratings

Given 70🗳️ 8🗨️

Feedback

CamCam
30. Apr 2019 · 17:27 UTC
Cool but the controls are not very ergonomic
RosaBonbon
30. Apr 2019 · 20:25 UTC
fun game. i like how the coin looks on rage mode :D
Marcenat
30. Apr 2019 · 20:30 UTC
It's a bit empty without audio, or items, and I cannot see the theme connection.
The controls are a bit sluggish, but it works.
Omicron
30. Apr 2019 · 21:47 UTC
Coin and people look fun:)
Zhaan
30. Apr 2019 · 22:01 UTC
Double faced coin is a funny idea ! The hitbox of the ennemies are a bit rough.
The background and the lack of sounds and music make the game a bit empty, but good game overall!
szabe
30. Apr 2019 · 22:02 UTC
I couldn't even get past the first enemy. A main menu would be nice too.
DrSkort
30. Apr 2019 · 22:25 UTC
The game was pretty good but it became very repetitive after a short time because there are not much obstacles. Also I died in my best run only because I should have went up instead of continue walking on the ground. A warning would have been nice. The graphics are really good but the city is maybe a bit colorless. Especially in contrast to the characters. Some sound also would have been nice. Nice game which can be expanded in many ways ^^
Wassim
30. Apr 2019 · 22:30 UTC
Really cool game and good concept altho I would suggest working tweaking the controls more as it was hard if you don't hold you wouldn't jump properly too.
Good job on the game jam! :slight_smile:
Nico Fallosch
30. Apr 2019 · 23:12 UTC
Nice artwork
was missing some soundeffects but interesting gameplay!
What would help is seeing the controls ingame.
CharlesSchar
30. Apr 2019 · 23:15 UTC
It's a nice concept, but it could use some work to be a bit better. For example, enemies could be made a little more forgiving and the game could use a bit more polish in telling the player what they can jump on and need to avoid. The graphics are nice, though, and the animation is fluid. Control is not bad, either.
Kacper
30. Apr 2019 · 23:46 UTC
Good job! :)
NeitherNathan
01. May 2019 · 00:02 UTC
Confusing, the controls are clunky, but it seems 'tight', i laughed a lot from the notation on centimeters (you runned: 1,383294783 centimeters) and when the character fell from the platform infinitely.
lukbebalduke
01. May 2019 · 00:06 UTC
Interesting concept and the drawing are nice! I just think the difficult could be a little more smooth, cause it took me a while to execute the jumps and get the right timing ;)
Valid
01. May 2019 · 00:17 UTC
The art looks great!
MonicaZhang
01. May 2019 · 01:50 UTC
love the art!
🎤 pequenodev
01. May 2019 · 02:23 UTC
@drskort @charlesschar @lukbebalduke @wassim thanks all for comments!
We definitely will quit the holding jump mechanic and improve some stuff like level obstacles, music and background art. We loved you love its concept, we discarded too many things in order to publish the game at time so hope to gather time together to complet it.
Again, thanks for check it :)
Sakkia
01. May 2019 · 03:33 UTC
eating rich guys but I am just a little coin lmao
the jumps feel strange, takes me a while to figure out right jump timing
jk5000
01. May 2019 · 08:55 UTC
The graphics is really cool, and the gameplay is okay but nothing super special. The game really needs some music and sound effects. Overall a fine LD game.
JestemStefan
01. May 2019 · 14:50 UTC
Hi! I finished your game.

I like artstyle, but game is really confusing.

You have double jump mechanics but you can jump higher with one "hold jump" then with two quick jumps.

Also it's not clear what is going to kill you and what doesn't :c

I would transformthis game into platformer and give player full control of movement rather then force him to run to the right.
Lomna
01. May 2019 · 14:59 UTC
Music can help this game achieve the mood it want's to set.Nice artwork though.
Also, controls don't feel very responsive
Riftpoint Entertainment
01. May 2019 · 15:22 UTC
Very cool entry. The art is amazing and I really had fun playing it. Good work!
fatPenguin
02. May 2019 · 15:46 UTC
good job, idea and graphics, coins look very cute!
However, I felt the game was a bit unforgiving, when an enemiy tackles you youre pretty much done. Would be nicer if it just took something of your health or something. maybe work on that a little bit more.
About the mail menu some guys mentioned, to me this is a game jam, main menus are super nice to have, but not a must to me. :)
Gassi Games
03. May 2019 · 21:29 UTC
A nice and creative idea but quiet difficult in the beginning.

Main menu and character controls ingame would be helpful.
It took me a while to time the jumps right and I think that the enemies shouldn't kill you after you touch them with a single pixel.
After a few restarts it was a bit frustrating to get killed every time just because of this "touches".
Music would also be really nice.

The graphics are really cool and I think you can do something great with it!
I see potential in this game :)
Josh Mcmillan
04. May 2019 · 00:51 UTC
Graphics look really well made! Most people have commented on having a menu or the feel of the game, but I think the biggest issue for me is that there's a lack of quit button or key. I agree it's fine not having a main menu, but you still should provide an easy way for a player to close the game. Other than that, great job!
pablosv94
04. May 2019 · 10:50 UTC
Awesome game, the art is very cute!!