DangerGrid by voxel
Can you navigate the three stages of the DANGERGRID with just two buttons?! Hold BOTH BUTTONS to perform a DANGERBOOST! (Game ends after third 'tank level')
About 80% complete. Some resolution related bugs may occur when not playing at 1080p.
Did you know? You can press Right Shift to skip a level! Yay for cheating!
19/12/15 - Uploaded OSX version to itch.io. Resolution fix for non 1080p windows users coming soon. Maybe.
About 80% complete. Some resolution related bugs may occur when not playing at 1080p.
Did you know? You can press Right Shift to skip a level! Yay for cheating!
19/12/15 - Uploaded OSX version to itch.io. Resolution fix for non 1080p windows users coming soon. Maybe.
| Itch.io | http://voxel.itch.io/ld34-dangergrid |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=1789 |
It had a very nice feel. I couldn't beat level 5 or something.
Hint for others: At the tank level, you can avoid tank fire by boosting. When you approach a tank, your cursor can lock on and start firing.
It's a good looking game so it's probably fine.
But an amazing game anyway! The feel of it all is really great. The look is really cool, but the music's not bad either. And come on... boosting through a canyon and blowing up tanks, all the stuff an 80s kid like me could wish for.
You could've used music, nothing says DANGER like some DANGEROUS music.
Glad there is a way to skip a level, because now I might come back and see if I can beat it, but I had to stop because my chicken was simmering (still is, just had to tend to it).
The graphics were neat looking, I like it. Were the levels randomly generated?
I think I would've preferred it if in 3rd person mode when getting knocked around that the camera stayed more or less centered on the ship. When it was offset from the ship I felt like I was at a disadvantage because I couldn't see properly. It made it difficult and didn't seem like that difficulty was meant to be there.
Wasn't sure what the non-tanks were on the tank level (saw them in the second tank level). What did they do?
The intros into the levels (particularly the tank ones) could be much shorter. I also think you could maybe turn the boost into a fire button during the tank levels. This would up the skill level from just flying by the tanks fast into actually dodging and firing at the tanks.
I like it.