World Trader by timbs
A little click Arcade Game Prototype based on only one black and white pixelated world map.
The base engine is done, but the game play is still rather limited. My time was limited to about 12 hours due to studies. But I had a lot of fun programming this little game engine.
The whole game only uses the world Image and a button and bar texture. All colouring of the Textures and map Areas is calculated at runtime.
Gameplay: Make earth survive as long as possible by making the right decisions (and having some luck) Drag with the mouse to move on the map. Click to select an area. Areas with pending Decisions are marked: if you wait to long the decision will be made for you. Click on the question and all options will show up.
You score as long as there are still humans on the world.
the Game was programmed in Kotlin using LibGdx as framework.
one button texture was not created by me (CC0) (due to lack of time) i there fore disable the rating for Graphics.


Ratings
| Given | 22🗳️ | 4🗨️ |
I've gotta say, I suffered from a minor case of information overload when picking all the different options. When in doubt I always went to pick up more chicken wings. People died, sure, but at least I had my wings.
Another detail that bugged me a little bit was the game window. I think it'd be much more playable if it wasn't vertical. But maybe that's just me.
Overall - very enjoyable wings, thanks
Since the game gives no instructions on what to do, I spent the first playthrough learning about the controls. Looked like some part of the world was turning orange, which indicated that it requires player attention. Click on it, and... click on the button that has a "problem" statement. Clicking on it gives three options, and you can see the blue timer tickdown. I assume we just have to click on the right decision? It felt like the decisions were... random? Sometimes clicking on "Evacuate the area" would result in mass explosion and ppl dying. Sometimes "making peace" results in +ppl and sometines -ppl? I still couldn't get the connection between the problem and the options, but maybe that is because the game is really hectic from the start? These are my first impressions.
Really liked the idea of the game! With a "tutorial" or basic instructions in the game I think it can be a really fun game to play as well.
I enjoyed the game, it would do well with a tutorial; after a little trial and error I was able to (mostly) understand what I was doing.
My run was abruptly ended from a bug that closes the game if you scroll too far to the left (or right), so for the others playing this game, be careful!
I have a few gripes though;
The fact that you cant see the entire map at once makes it really hard to manage all countries.
The desision need to be made really quick, so quick you just cant manage them all. It wouldve been nice to have it all go a little slower.
I think adding the full map to view, and maybe a different graphic for countries that have events would make the game a bit easier to navigate.