SHELTER by OccultOne

[raw]
made by OccultOne for LD 44 (JAM)

ShelterLongCover2.png SHELTER is a First Person Narrative Horror Game made in 72 Hours. We decided early on to ignore the theme because of how much we disliked it, so I hope you enjoy.

NEWS

  • If you can: Download the game rather than playing with WebGL. It looks significantly better.
  • We're working on getting the game to be compatible with as many computers and operating systems as possible.

About Us:

SHELTER is from half of the team that brought you ATLANTIS (LD38), Off The Hook (LD41), DETRITUS (LD42), and De-Railed (LD43), our first Husband and Wife entry! We're excited to return again for our fifth completed game!

Social Media

  • Company Twitter: https://twitter.com/OccultSoftworks

  • Nick's Twitter: https://twitter.com/OccultGameDev

  • Mel's Twitter: https://twitter.com/FiresongBard

Ratings

Given 13🗳️ 4🗨️

Feedback

Raganvald
01. May 2019 · 03:35 UTC
Really good, I really enjoyed it. The only part that was a little odd is I don't like the adding of paths/abilities without a reason. For example if he picked up an axe down by the breaker room I would have been more ok with breaking down the door. The only reason I gave the graphics a bit low was the darkness shading was driving me nuts. Certain things I couldn't see well when I had the flashlight on them and walls tend to go from visible to completely dark. Having said that, for a game jam completely awesome on the audio and mood.
🎤 OccultOne
01. May 2019 · 16:17 UTC
@raganvald : The flashlight you have is a solid steel maglight, the intent was that you were breaking off the door handle, but there was only so much time to make things happen at the end, sorry it wasn't communicated better. Thanks for the feedback!
PixScope
01. May 2019 · 20:12 UTC
Cool ! I loved it !
Lakrits
01. May 2019 · 23:18 UTC
So spooked right now. Clever ending, pretty nice game! Even had an options menu. I had some problems with the flashlight not lighting up some stuff, for example the generator. Also a bit flickering on the walls.

A little weird to ignore the theme of Ludum but I shouldn't say anything since I did that once too. The theme was "Ancient Technology" and all we did was put a phone in the dirt in the game, otherwise it was completely unrelated. Although it did feature canons, guess that's a bit of ancient tech.
🎤 OccultOne
01. May 2019 · 23:30 UTC
@lakrits : The theme was always there to stop people from the "Blank Page Problem". I don't think Mike ever meant it to be a requirement, and we really hated this one... Rendering problems are legit, I didn't have the time I wanted to go in and really tune the lighting, playing on Ultra fixed most of my problems, but I'm not overly happy with it.

Glad you liked the ending!
jjjjason
02. May 2019 · 02:08 UTC
Aww man is this game gonna be spooky I'm not good with spooky

edit: oh whoop it was spook (no spoilers play the game for the spook)

Pretty cool, voice acting in a LD game is pretty impressive. The dynamic lighting effects of the flashlight were pretty dope as well! The content itself is pretty standard fare for a FP-horror game, but I imagine y'all could further expand upon it in a post-game session, now with the strong framework here.
atmospherium
02. May 2019 · 21:59 UTC
As always you've got a great feel for establishing mood. Everything felt claustrophobic and the sound and lighting really built tension. A few qualms with how often some of the dialog would retrigger, but that's absolutely a minor nit-pick for LD (especially considering the work going into fully voicing the game). Gameplay itself felt good - it was slower and more methodical than I wanted at first, but I think was absolutely the right pace for the mood you set. The gating systems were cool, water effects were cool, flashlight was cool (except for some textures not working great with my settings). Great work!
KreGames
03. May 2019 · 19:20 UTC
Pretty awesome entry. Scared everything out of me. Pointing the flashlight to the right direction sometimes felt hard (in the generator). The voices, noises, lights are soo spooky. Great entry! :thumbsup:
🎤 OccultOne
03. May 2019 · 19:29 UTC
I'm thinking next time, the Flashlight needs to be in Screen Space. I wanted to do something nifty with the feeling of a simulated body in worldspace, but it sounds like the concept was a little too rough for the wild. #TheThingsWeLearn

Thanks!