Dudes of Wizardry by Nerzal

[raw]
made by Nerzal for LD 44 (JAM)

Dudes of Wizardry

https://www.youtube.com/watch?v=wbMLzsBfuzU

Story:

You are a necromancer who was killed by some dudes, which knew you were a bad dude. They stole your soulcrystal and buried you on the graveyard (nice guys, tho!). Fortunately you are a necromancer and so you are capable of self rezzing, stealing souls and stuff.

Hint:

The story has multiple endings ;) You may have to teleport to reach certain areas ;)

Controls:

A / Arrow-left: move left
D / Arrow-right: move right
Q : next spell (mouse scrolling also works)
E : previous spell
Space: jump
Mouse: Left klick to cast spells

Spell - Explanation

Each spell (except for *EatSouls*) spells unleash on the position where you click (on the ground)

- SkullExplosion: DD, low damage. Can be casted while moving
- Poison: DOT, Can be casted while moving
- Teleport: Teleport, Can be casted while moving
- DeathClaw: DD high damage. Must stand still to cast
- EatSouls: Cast nearby dead enemies. Leach souls from dead enemies to heal yourself! You have to stand near the dead corpses for this to work. This is a channeling spell.

Update 01.05.2019:

We have just released a WebVersion. You can now play Dudes of Wizardry in the browser! <3

Credits:

Dudes of Wizardry Made by

Wr4thon Nerzal https://noobygames.de

Name by

Der Dachs im Speckmantel

Wolfy - Math for HP Bowl - Minor parts of the story

mh_studios - Some Necro Spell Effects - SpellIcons

Thank u very much!

Font - Blambot Comic Fonts - https://www.1001fonts.com/feast-of-flesh-bb-font.html

Multiple sounds are taken from: http://www.freesfx.co.uk http://www.freesfx.co.uk/info/eula/

FoodSteps: monte32 <3 https://freesound.org/people/monte32/

Music: http://www.freesfx.co.uk

Sound FX & Scores Pack Game assets collection by Ove Melaa
OMSOFTWARE@HOTMAIL.COM

Special thanks to everyone who creates free assets!

Thanks for playing the game!

Ratings

Given 29🗳️ 41🗨️

Feedback

Lex Randea
30. Apr 2019 · 17:27 UTC
Expected the game to be in close-up like the intro scene. Still fun to play though. For some reason my spell selection kept changing at random. Try to rate some games if you want some extra exposure.
🎤 Nerzal
30. Apr 2019 · 17:50 UTC
@lex-randea Hi! Thanks for the feedback. Did you by any chance use mouse scrolling? Haven't noticed anything like random spell selection change till now.

I guess you haven't watched the embedded youtube video till the end? There you see some seconds of the level. But yeah we decided against a close up game play, because that wouldn't fit very well with the spell system. Atleast i think, that it wouldn't fit that well

Yeah, we haven't had time to play & rate other games yet. Will do that tomorow, when i have time again :)
Skalex
30. Apr 2019 · 20:45 UTC
It looks really good! But, jumping and combat is a bit clunky. It is hard to do that though in 72 hours.
Team-on
30. Apr 2019 · 23:45 UTC
Graphics really good, but I cant get how to cast spells. Sometimes they cost multiply(especially teleport), but usually it doesnt cast at all
🎤 Nerzal
30. Apr 2019 · 23:58 UTC
@skalex thanks for the comment. Can you explain what you mean by jumping is "clunky"? :)

@team-on You have to click on the ground to cast spells. Spells should have a max range. The first three spells can be casted while moving. But you have to stand still for the fourth spell. And you should stand still for the soul leach spell, but there's a bug, so you can cast it while moving xD
JK studio
01. May 2019 · 11:53 UTC
:thumbsup: nice game... but it was a bit unclear to me that you need to click on the spot were you want to cast the spell
B33Thr33
01. May 2019 · 15:03 UTC
Very cool visuals, kinda clanky gameplay, love the intro sequence!
MaxKyckling
01. May 2019 · 15:09 UTC
Good idea for a game! Controls felt a bit off, and I had no idea what any of the spells did. When scrolling to switch spells it just felt like it chose at random. Had no idea what was going on.
🎤 Nerzal
01. May 2019 · 15:16 UTC
@maxkyckling did you read the Spell explanation beforehand? :D
Next time we'll add explanations in game. There was just no time left.
But thanks for the feedback!
🎤 Nerzal
01. May 2019 · 15:17 UTC
@b33thr33 thanks for the feedback :)
Neowedge
01. May 2019 · 15:46 UTC
Very ambicious game for a jam! Graphics are great, but maybe controls could be improved. The result is very nice. Good job!
MaxKyckling
01. May 2019 · 15:56 UTC
@nerzal yes I did i still have no clue what they do or which one is which one
Enjoy The Tale
01. May 2019 · 16:33 UTC
That intro it's very funny! Nice writting and sense of humor!
🎤 Nerzal
01. May 2019 · 16:38 UTC
@maxkyckling
From top to bottom:
SkullExplosion - casts a little explosion. Can be casted while moving
Poison - casts a poison. Can be casted while moving
Teleport - teleports you to cursor position
(idk the name) - Need to stand still while casting, does a lot of damage
LeachSouls - Leaches the souls out of enemy bodies to heal yourself
Historymaker118
01. May 2019 · 16:56 UTC
This was great! Really simple concept executed well - exactly what a good jam game should be. I loved everything about this game and I really can't think of anything I would say negative about it except that it was perhaps a bit on the easy side and could do with some more challenging levels, but this is certainly something you should consider developing future. Excellent, excellent game.
mike_inPrinciple
01. May 2019 · 17:31 UTC
I can't rate games at this time, because I couldn't participate, however, here's my feedback:

1. I enjoyed the art. I think it's fairly pretty. The characters look like they are suffering from substantial aliasing, whereas the environment is much more elegant. There are a few bugs with the environment art as well, for instance, platforms that extend too far, or lights that disappear into the wall. I really liked the shader on the health bubble, however, it did make it hard to read when you were using health.

2. For some reason, the game performed really poorly for me. I played the Win installed version, and frame rate was low and the game felt pretty slow to respond to commands. Especially jumping at the right time was difficult. I had to jump well in advance to get where I wanted.

3. There is a problem with the UX when casting spells incorrectly. They play the sound, but nothing happens. This made it difficult for me to understand if I was doing things right or not.

4. I initially used the purple spell a lot because it was pretty clear what it was doing. I then changed to the green spell that comes from the ground up, and found it to be much more effective at dealing damage. From that point on I considered the game "solved". I only used that.

5. Sound effects have a few bugs (like loops that don't actually loop), but that's minor. The crowing SFX is repetitive, but I think this was part of your intent to deliver humour.

6. The game's writing was attempting too hard to be funny, in my opinion. It's more a question of tone than it is one of joke. In essence, there weren't many funny jokes in the game, just many "dudes" and "mans". I didn't find it particularly funny myself.

Conclusion: I appreciate the polish in the art in particular, but, unfortunately, between the performance being choppy, the controls, and what I perceive to be try-hard-humour, the game fell a little flat for me.
🎤 Nerzal
01. May 2019 · 17:51 UTC
@mike-inprinciple thanks for your honest feedback!
Wolf Flare
02. May 2019 · 17:23 UTC
Why the fuck is the zip downloading when I click HTML5?
🎤 Nerzal
02. May 2019 · 18:58 UTC
@wolf-flare try again now
Wolf Flare
02. May 2019 · 19:35 UTC
@nerzal ok
pcoridan
05. May 2019 · 02:07 UTC
Definitely some bugs to work out on this one that made it difficult to play. I still don't know what half the spells were doing or if I only had to click or click and hold. I think the art looks pretty awesome, especially the main character. Sound was great for the game I think it matched it well. Humor works on some levels, going to be an age thing for sure. I got a chuckle. Wouldn't mind seeing some tweaks and fixes and I would give this another go. Keep it up!
🎤 Nerzal
05. May 2019 · 10:06 UTC
@pcoridan thanks for your feedback!
Yeah the game has some bugs, but fixing them would be to much i guess, as they are not game breaking.
We'll definetly add explanations to spells/skills in the next games :D