Dudes of Wizardry by Nerzal
Dudes of Wizardry
https://www.youtube.com/watch?v=wbMLzsBfuzU
Story:
You are a necromancer who was killed by some dudes, which knew you were a bad dude. They stole your soulcrystal and buried you on the graveyard (nice guys, tho!). Fortunately you are a necromancer and so you are capable of self rezzing, stealing souls and stuff.
Hint:
The story has multiple endings ;) You may have to teleport to reach certain areas ;)
Controls:
A / Arrow-left: move left
D / Arrow-right: move right
Q : next spell (mouse scrolling also works)
E : previous spell
Space: jump
Mouse: Left klick to cast spells
Spell - Explanation
Each spell (except for *EatSouls*) spells unleash on the position where you click (on the ground)
- SkullExplosion: DD, low damage. Can be casted while moving
- Poison: DOT, Can be casted while moving
- Teleport: Teleport, Can be casted while moving
- DeathClaw: DD high damage. Must stand still to cast
- EatSouls: Cast nearby dead enemies. Leach souls from dead enemies to heal yourself! You have to stand near the dead corpses for this to work. This is a channeling spell.
Update 01.05.2019:
We have just released a WebVersion. You can now play Dudes of Wizardry in the browser! <3
Credits:
Dudes of Wizardry Made by
Wr4thon Nerzal https://noobygames.de
Name by
Der Dachs im Speckmantel
Wolfy - Math for HP Bowl - Minor parts of the story
mh_studios - Some Necro Spell Effects - SpellIcons
Thank u very much!
Font - Blambot Comic Fonts - https://www.1001fonts.com/feast-of-flesh-bb-font.html
Multiple sounds are taken from: http://www.freesfx.co.uk http://www.freesfx.co.uk/info/eula/
FoodSteps: monte32 <3 https://freesound.org/people/monte32/
Music: http://www.freesfx.co.uk
Sound FX & Scores Pack
Game assets collection by Ove Melaa
OMSOFTWARE@HOTMAIL.COM
Special thanks to everyone who creates free assets!
Thanks for playing the game!
| Windows | https://noobygames.de/dudes-of-wizardry-2/ |
| Linux | https://noobygames.de/dudes-of-wizardry-linux-2/ |
| Original URL | https://ldjam.com/events/ludum-dare/44/dudes-of-wizardry |
Ratings
| Given | 29🗳️ | 41🗨️ |
I guess you haven't watched the embedded youtube video till the end? There you see some seconds of the level. But yeah we decided against a close up game play, because that wouldn't fit very well with the spell system. Atleast i think, that it wouldn't fit that well
Yeah, we haven't had time to play & rate other games yet. Will do that tomorow, when i have time again :)
@team-on You have to click on the ground to cast spells. Spells should have a max range. The first three spells can be casted while moving. But you have to stand still for the fourth spell. And you should stand still for the soul leach spell, but there's a bug, so you can cast it while moving xD
Next time we'll add explanations in game. There was just no time left.
But thanks for the feedback!
From top to bottom:
SkullExplosion - casts a little explosion. Can be casted while moving
Poison - casts a poison. Can be casted while moving
Teleport - teleports you to cursor position
(idk the name) - Need to stand still while casting, does a lot of damage
LeachSouls - Leaches the souls out of enemy bodies to heal yourself
1. I enjoyed the art. I think it's fairly pretty. The characters look like they are suffering from substantial aliasing, whereas the environment is much more elegant. There are a few bugs with the environment art as well, for instance, platforms that extend too far, or lights that disappear into the wall. I really liked the shader on the health bubble, however, it did make it hard to read when you were using health.
2. For some reason, the game performed really poorly for me. I played the Win installed version, and frame rate was low and the game felt pretty slow to respond to commands. Especially jumping at the right time was difficult. I had to jump well in advance to get where I wanted.
3. There is a problem with the UX when casting spells incorrectly. They play the sound, but nothing happens. This made it difficult for me to understand if I was doing things right or not.
4. I initially used the purple spell a lot because it was pretty clear what it was doing. I then changed to the green spell that comes from the ground up, and found it to be much more effective at dealing damage. From that point on I considered the game "solved". I only used that.
5. Sound effects have a few bugs (like loops that don't actually loop), but that's minor. The crowing SFX is repetitive, but I think this was part of your intent to deliver humour.
6. The game's writing was attempting too hard to be funny, in my opinion. It's more a question of tone than it is one of joke. In essence, there weren't many funny jokes in the game, just many "dudes" and "mans". I didn't find it particularly funny myself.
Conclusion: I appreciate the polish in the art in particular, but, unfortunately, between the performance being choppy, the controls, and what I perceive to be try-hard-humour, the game fell a little flat for me.
Yeah the game has some bugs, but fixing them would be to much i guess, as they are not game breaking.
We'll definetly add explanations to spells/skills in the next games :D