Azure Combat by Kivelocity



A top-down view game with pseudo 3D graphics. This is about a purple knight named Kommander Kork. He revels in the slaying of the teal knights, his sworn enemies. The reason why is how he gets stronger, his blade more powerful, the more health he has. He gains the health of his enemies as he slays them, traveling into the teal knight fortress. Once he is in the core of the base, there is no telling what he could do. Guide him using WASD, with space to jump, and the mouse to hit.
Fixes
Damage is now indicated by sounds and overlay
Enemy damage is lowered, their hitbox is larger
Enter button is indicated in menu screen, this is fun.
Music is more dynamic
| Windows | https://kiveloctiy.itch.io/azure-combat |
| Original URL | https://ldjam.com/events/ludum-dare/44/azure-combat |
Ratings
| Given | 17🗳️ | 17🗨️ |
Another thing which is strange, is that after loading the game you have to press enter to start. Didn't see a notice or something, so I press WSAD or space, but nothing happened. Thought, the game is not working.
However, I like that it's only 3 MB in size!
My one bit of feedback is that it was tough to initially tell the difference between the walls and the bits of blue that do damage.
Visually very well done!
Also I didn't really notice that my damage increased after level finish but that might be because the enemies were so easy to kill.
First I had troubles to figure out that I had to jump over the blue lines, but then it was easy.
The only thing that I had trouble with, was to jump over horizontal blue lines. This somehow didn't work for me.