Coinroll Adventures by MrPiedPiper
Welcome to the wonderful world of Coinroll Adventures!

(Please note, I could only test the Windows version)
Controls:
- R to respawn
- Left click to shoot
- Right click to pick up
- Up to travel through doors
- Space to jump
- WASD/Arrows to move
Thank you for trying my game! Let me know what you thought, and give me any critiques you have down in the comments.
This is my second Ludum Dare, and my second game. I made this game in Godot; an engine I found about a week ago!
Ratings
| Given | 20๐ณ๏ธ | 35๐จ๏ธ |
Your life is literally coinage.
The way enemies interact with you.
I loved the way you used the coins to interact with the world too.
@longbowrocks Thank you for the comment; I really appreciate it c:
@sondrian Happy you enjoyed! Thank you!
@team-kelly 100% agree with the suggestions; thank you! Glad you liked my game :)
Sadly, I got stuck on the big empty level with the spring/buttons.
I loved the feelz as we're forced to give up your coins.
Is that the one level with the springs and multiple gates?
The movement in the game is a bit floaty at times and sometimes I kind of wish there was an aiming arc or line to determine where the coin will land once I throw it. Other than that, I had fun with the game. Great job!
I got stuck at a point on my first run when I accidently dropped my coins but overall it was tons of fun.

The graphics were pretty cute too ^^
@inferture Thank you for playing it all the way through! Glad people are enjoying the graphics ^^ I should have mentioned this in the game, but if you get stuck you could either run into an enemy, or press "R" to respawn. I'll make that more clear next time :sweat_smile: (Or maybe I should add a level element that would allow you to re-collect that coin :thinking:)
@didigameboy Well said :wink: Thank you!
@xyz :thumbsup:
@nebrazif Thank you so much! I'm really happy with how the theme turned out for my game :smile:
Just would be nice if the music wouldnt always restart and would be nice if you could pick up your coins again, that would open new ways for puzzles.
overall cool game i enjoyed it!
Yeah, re-working the music would definitely help out. And again, I should have made this next point more clear in-game. I would have loved to have more of those instructional graphics like I have for the jump height. You can pick up dropped coins by either respawning, or standing at one and pressing right-click.
(Gooooo Godot!)
But the pixel art and specially the main character is super adorable, and I loved that the enemies are just greedy suits. The puzzles were very good, and it's all nice and polished (specially since it's your first week with the engine!)
Yeah, the Springs were something I didn't think to fix until it was too late. I'm not entirely sure what's wrong with them, but I think you get more boost atm if you walk into them from the side? Weird stuff. I'll get on that!
Thanks for all of the kind words and feedback. really appreciate it! :D
A few things which appeared to me:
* Movement is a tad too slow and feels like on the moon. On the other hand it feels very relaxing.
* I would always shoot exactly in the direction of the mouse pointer. I sometimes wanted to shoot in an angle and accidentally shot upwards.
* Sometimes coins can be stuck in places where you cannot pick them up anymore. Maybe make them come back somehow? It's annoying to restart a level because of a missed shot.
* The last level is hard, maybe a bit too hard. But I'm glad I could make it without hints!
But overall a great experience you can be proud of!
* I think I stopped working on Movement a bit too quick, so it feels... very floaty. A refined movement system would definitely help.
* Hm. I originally had the shoot system controlled by the player's movement keys, and changed it to the mouse last minute (Which is silly because I was intuitively pointing the mouse where I was shooting anyway the whole time) so the shooting system was very "directional", and I didn't even consider changing it. I'll give that a shot! (Edit: Ha. Give the shooting system a shot. Oops.)
* That's a good point. Maybe some kind of money-themed way to grab it from a distance grappling hook style?
* Yeah, I might have gone a bit too much with that one. I kind of wanted a "Use everything you've learned" kind of level, and might have gone overboard. Oops :P
Thanks for playing, and for the great feedback! Much appreciated :D
The character's handling could have been a little tighter (it was kind of sluggish and floaty). But some nice puzzles and innovative idea!