Sinner by kazuo256

In this Hack-and-slash wave-defender game, you are the last stand, so it's time for the last resort. Sell your soul to stop the forces of evil, before you become one of them!


Update v1.0.1: + Added a retry button so you don't have to close the game to play again + Small adjustments to tutorial text + Fixed invulnerability bug + Fixed health recover bug
Update v1.0.2: + Fixed bat still dealing damage during death animation + Fixed ghost being hit from far away + Made ghost appear only after being introduced by tutorial + Fixed lightning bolt to properly hit all enemies in line
Update v1.0.3: + Larger graphics for skeleton projectile + Fixed bug where player would get stuck in walk animation + Adjusted more hitboxes + Fixed sound being interrupted in pause menu + Adjusted tutorial timing
Ratings
| Given | 32🗳️ | 39🗨️ |
Maybe I'm being a bit rough but following your credits a CONSIDERABLE amount of people worked on this little game.
Wish there was more to the game content-wise though.
Music and mood were nice btw!
-m
@svntax You were right, we increased the size of the skeleton projectiles, thank you for the input!
@mamoniem Hmm, that's strange, are you playing on OSX? We couldn't test that platform because none of us have a Mac xP.
Things I didn't like:
- The background in the menus was a bit annoying :( You could follow your own artstyle!
- I think I had a visual problem... Sometimes, in random frames, I had in my screen black holes. I think I took the right version but...
- I needed thouse FX's for the habilities. But nice try!
Things I liked:
- Animations.
- Habilities and pixel art.
- Atmosphere that you have created
- Music it's clean and good, doesn't sound repetitive.
In overall great game! @eduardo-yukio your improving it's awsome! I will try to visit all the other components of the team. GG!
Things I didn't like:
* The sword animation is just a bit smaller than your actual range.
* The character has to stand still while hitting enemies.
* The pacts are a little hard to use. Maybe trigger eruption instantly and add some visual aid for aminig the fireball and beam?
Things I liked:
* The art is nice
* Animations look good
* Audio helps a lot
* You created an interesting atmosphere
* Different enemies make the game more challenging and interesting
Huge team! Glad you managed to coordinate everything. Overall nice game!
@nigogo The visual aid would be awesome indeed, it hasn't even crossed our minds to do it, we'll certainly be more aware in the next games! Thanks for the kind words!
@carpin Thank you very much for the comment! Yeah, those black squares happened with one of our members, we are almost sure that it was caused by his Windows desktop wallpaper changing automatically, bizarre xP.
I'm flattered that you two used my style of comments, it was unexpected for sure hahaha.
As most people pointed out, our team was huge! We are a group of passionate people, and we do it mostly to learn and improve as devs. Lots of people on the team were newcomers making their first actual game, me included. Coordinating wasn't easy, we were overwriting each other's code all the time and communication was rough. Most of the issues pointed out were caused by cutting content that we didn't had time to implement, such as bulkier enemies, a better spell UI and the inconsistent art. We tried our best, and it makes me very happy to see that most of you liked it!
@mamoniem She always attacks were the cursor is pointing, and you have to be moving in the direction you want to dash, otherwise she will dash down. Maybe that was what you were experiencing?
I like how you gradually explain game mechanics in the game, it's rare for a game made in jam to have tutorial. The gameplay is fun and there was some weight to the choice between HP and restoring mana / soul since on later waves using skills is super useful. Fighting, dodging, kiting and utilize your skills is really fun and rewarding. I also like how many different enemies there are.
One thing that could be improved is maybe making projectiles more visible - they kinda blend with the background. And maybe somehow highlighting what skill is currently selected would be nice - at first it was kinda confusing to know what skill am I using and if next click will do the desired effect or not.
Great entry overall, fun to play and really well made.
We thought deeply about the tutorial, I'm really, very happy that you liked it! Thank you very much for your words!