The Tail of the Serpent by Le Slo
Little puzzle game where the snake body is the solution.
You are what you eat.
Enjoy!

Disclaimer: The web version takes you to the level selection menu instead of the next level because HTML5. The original version (Windows) does let you play all the levels in sequence without having to access the level selection menu.
| Windows | https://le-slo.itch.io/the-tail-of-the-serpent |
| HTML5 (web) | https://le-slo.itch.io/the-tail-of-the-serpent |
| Original URL | https://ldjam.com/events/ludum-dare/44/the-tail-of-the-serpent |
Ratings
| Given | 60🗳️ | 48🗨️ |
I'm about halfway there, the puzzles are challenging, but never get frustrating. Good job! :smiley:
I like how the levels build up and let you discover each new trick gradually. Nicely done!
Graphics also look cool and the audio is great.
The graphics and musics fit the game ideally.
For me one of the best so far.
Congratulations!
I also make a game for LDJAM. Try it, rate it and comment. Please.
https://ldjam.com/events/ludum-dare/44/junkebox-panic
I love how forgiving the movement is. There are a lot of movements that you can't make in traditional snake, but which you allow for here due to the puzzle nature. There wasn't ever a time where it "felt" like I should be able to do something but wasn't.
I'm not yet at the point where I feel I really get the the mechanics. There are still levels I solve by accident.
But very very nice game.
Some good points:
- the mechanic, simple to understand but difficult to master
- the awesome art direction, graphics and music really act together to display a very nice puzzly ambiance
- the quality of life features, the Z button, the possibility to do every level in the order we like
- the level design and progression, smooth, we learn by trying and doing instead of being teached, well done
- the game feel, I eventually began to thought of myself as a real snake and began thinking "the snake way", figuring out how I could manage my body structure and playing with it was very cool
Some notes:
- The second half of the game maybe feels a bit like another game (almost a big truck simulator where you need to park backwards :O)
- I figured the trick for levels 16+ quite early: that's the good point when your game mechanic is super clean.
- I feel like there was a bit of not knowing where you were going with levels ~8-15 as I felt they were of inequal difficulty. I managed to do some of them very easily while others were really hard.
- the few last levels really stand out for me: they're interesting, diverse, use about all the abilities we've learn and teach/ask us to rethink them under a new light, great stuff.
- the last level was weirdly easy
One question:
- how do you come up with your levels? Is it mainly by designing a mechanic and then testing a bunch of things?
Really, man. Brilliant.
see ya
Awesome game!