GAIZAN : JUSTICE WAR by 3mpty
Gameplay: https://files.catbox.moe/8hpkv4.webm
Welcome to New RoboNeoYork. The year is 2019.There is more CRIME than HUMANS. A city in strife. Ruled by a seedy underbelly of Mechanized Mafioso. You are * GAIZAN! * the Ace cop of RoboNeoYork's RoboCop Police force! Created for the sole purpose of taking on and defeating all Mechanized Mafia in town...
Whenever a RoboCop is created they're imbued with * POWER . With this Power each RoboCop is able to purchase more *POWERFUL weaponry by accessing shops (conveniently located within most major rooms). Use these weapons to your advantage to take on more and more powerful enemies for the sake of JUSTICE.
Explore the sprawling underground network created by the Mechanized Mafia with the help of RoboNeoYorks dutiful labor task force. Is it endless?... Take CONTROL of GAIZAN and bring MECHANIZED MAFIA to JUSTICE to find out.
How to play
- Use W,A,S and D to move the player.
- Mouse to look.
- Left mouse click to fire.
- Tab or Number keys to switch between weapons.
- Use PWR (Power) to purchase new weapons. Be careful when you run out of power, you die.
- E to interact.
Features
- 3D Models rendered in * 2D *
- Random level generation.
- Scaling difficulty.
- A funky beat.
- Sick references (mostly to anime).
- Amazing particle effects.
- Sort of janky looking enemies.
- Punishing! (?) difficulty
- 12 Unique Weapons
- A lot of enemy types (not even we know how many!)
Screenshots

Made with a lots of love and effort for Ludum Dare 44 by the following humans: Aidan Lee, Finn Teague-Moore, Duggan
We hope you enjoy 😊
GAIZAN: JUSTICE NEVER SLEEPS edition
We have fixed some game breaking bugs, these are on the itch page as "gaizan2.zip". You can still access the original submission, GAIZAN.zip.
Changes in JUSTICE NEVER SLEEPS: - Pickups no longer block hitscans - Slowed down enemy health scaling - Fixed several issues where enemies would fall out of the level preventing progression - Fixed an issue preventing barrel pacifist runs
Please note GAIZAN is best played full-screen via executable as WebGL has lower performance and fidelity.
Ratings
| Given | 59🗳️ | 49🗨️ |
I had a hard time with the perspective having the aiming red dot to the right of the player.
Youre meant to kill all the enemies in each room but sometimes the enemies bounce out of the level and you can get stuck in a room until they die from falling which is a fair bit confusing yes.
Seemed like the red barrels need to be destroyed before the level will progress (not totally sure on that). But they were fun to shoot so it wasn't a bother. The ammo floats high off the ground and sometimes makes it difficult to see enemies. Otherwise, great job!
Thanks for the feedback on the ammo.
the concept and the graphics are so good.
and the gameplay feels awasome too.
keep it up!
check out my game too :)
It's smooth and extremmely fun, the objective seem a bit confusing tho.
Great work !
Particle effects and graphics are great.
Gameplay seems ok, but I have issue with camera and controls. It's clunky as hell :) But fun!
The feeling and the setting of the game are interesting.
Also, including Unity C# code in the HUD is pretty goddamn funny.
Basically, the whole tone is on-point.
I think this needs some tweaking to be really playable - the movement is super floaty (doesn't feel like I'm a big heavy robot). The offset reticle also made me veer off course weirdly as I was walking around, but maybe that's something you would get used to.
from your review I think I made the right choice ;)
Also, props to whoever came up with "There is more CRIME than HUMANS"
enemy weapons are also randomized making each room play slightly differently
Good job!
Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp