BankRoll by Kharibidus
Ludum Dare 44 Submission
Theme: Your life is currency.
A 3D platformer where you swap between coins to reach the finish line. Each coin has different strengths and weaknesses. The small coin is speedy and can jump, the big coin is heavy and slow but can break through walls, and the piggy bank soars through the skies like a majestic eagle.
Created by Joe Campanelli and Craig O'Donnell
Music by Craig O'Donnell - https://soundcloud.com/cheebzmusic
Special thanks to Kenney3D - https://kenney.nl/
---- Controls ----
Move - WASD/Arrow Keys
Ability - Space
Small Coin - 1
Big Coin - 2
Piggy Bank - 3
Pause - ESC




| Windows | https://kharibidus.itch.io/bankroll |
| macOS | https://kharibidus.itch.io/bankroll |
| Linux | https://kharibidus.itch.io/bankroll |
| Original URL | https://ldjam.com/events/ludum-dare/44/bankroll |
Ratings
| Given | 38🗳️ | 28🗨️ |
A well more polished game than what we are used to see. Once I saw the credits, the how appeared more obvious.
Good level design, with very little flaws (first wall shouldn't have extra side-paths, I got confused and ended up stuck in the floor), but that's really minor.
Physic-based games are always hard to tweak, and for a jam, you did a good job. I would have lowered the left/right sensitivity a bit, especially with all narrow paths, but it didn't prevent me from reaching the end.
Special thump up for the shader smoothing the morphing.
On the other hand, the camera has accelerating a tad too much for my tastes. Moreover, I do not know if it was intended, but some puzzles can be broken using the transformation mechanic.
All in all, excellent job !
I would suggest is make the turning a little less floaty, it was quite easy to overshoot a turn, as well as letting you roll backwards.
Well done!
I like the physics platforming puzzles and the level design was interesting!
I had a bit problems with the controls but I am starting to get used to it.
I like the black/red ground and the music.
And I like pigs!
I really only have one problem with the game and that is the controls. I think if you tightened them up it would take this entry from very good to great. (This is all my opinion, obviously but I have some suggestions)
The small coin turns much too rapidly and it makes maneuvering it frustrating. Even navigating the first platform was difficult because I would constantly hit the walls with a slight button press.
Give the player the option to move backwards. Even if it is slower, it was frustrating to have to turn around and go back to line up another jump.
Maybe have some alternative buttons to swap between coins? 1, 2, and 3 are difficult to hit while using WASD to navigate. Changing them to HJK (or allowing either!) would make swapping less frustrating.
Overall, this was a very good entry!
Enjoyed all the polish put in as well. The designer name in front of the levels, the coin flick, and of course, the title screen with the raining coins.
I did enjoy the audio, but I guess I wasn't sure what the overall mood of the game was trying to be. Kind of the same deal with the graphics. They're not bad, but it feels a bit disjointed overall.
Still a really neat idea. With some polish it could be a good platformer/puzzle game.