Robots in Hell by Andreadbx
Hi, i’m Andrea Di Bartolo, 3d Artist currently working for Shoppe Keep 2, fourth Ludum Dare that i do alone, as a 3D Art guy with very little experience in coding, this time i tried to step up a bit and do a game with more mechanics, albeit simple ones: a Tower Defense!
Robots in Hell is a Tower Defense game where you have to defend your infernal palace from hordes of evil robots that are invading your sanctum! build towers and cast spells to dispose of them, but be ware, there is no money in this game, everything is paid with your life force!
Features:
-3 types of enemies
-3 types of turrets
-2 spells
-5 levels
Controls:
Standard tower defense controls, click on the ui buttons to select a tower to build, click in a free spot to build it! right click and drag to rotate the camera.
| Windows | https://andreadbx-games.itch.io/robots-in-hell/download/Um80K35thH00OIgeLzDxvY_m3LwaDYA4xl7t_KO_ |
| Original URL | https://ldjam.com/events/ludum-dare/44/robots-in-hell |
Ratings
| Given | 63🗳️ | 25🗨️ |
The visuals of these game is very strong but the UI could use some more work, it needs to be more intuitiv(make the whole image a button) its confusing to have the label on the side be the way you purchase your towers.
There is also a element of balance that i found lacking, in a tower defense i need a reason to use the other towers, atlest give the player the option to spawn the next wave so i can make it harder/quicker.
All in all you got a good foundation of a tower defense game :clap: 
I missed and upgrade system and a way to sell towers. But then again, this is just a Jam version, i hope you finish this game, i would love to play a full version of this!
Relaxing, it was a pleasure to see you on Twitch
You need to improve balancing
It's really a good start for a tower defense game :)
Minor comments for improvements:
* Would be nice to vary the sound effects (tweak pitch each time one is played)
* Would be nice to see the area off effect of the weapons when placing them
* Could use some background music
Over all,very polished and easy to play and understand -- it was immediately fun, great job!
Went up to level 5, good job!
@ekilibr actually they are already in hell, so when they die i think they go to... don't know, Double Hell? :P
I enjoyed it, but once i realized how strong crossbows are, i had an easy live to win :D
I would suggest an infinite level... there should always be an infinite level haha. Also I would go for a faster pace, since there are no upgrades only turrets, all that time is not needed and I want to see action!
Good Job, very well done, Impressive that you did it all alone.
Other than that maybe a range indicator would help and also a remove tower option would have been useful. Bel gioco però :smile:  here they stopped attacking i don't know why
There are some Ideas you should consider if you want to update it:
- Create an area aroud the tile you are placing a structure to tell the player how far it can reach
- Balance the game, it's way to easy
- Fire fountains are WAY too strong for their price (They are even stronger than the demon turret)
- Crossbows seems pretty useless...
- Try creating different roles for each turret, so you know they have a trade-off and a reason to use multiple types.
But the game is very well done, the graphics are incredible.
As I you told me, you did it all alone, and that is a really good thing, you pulled off a good game with graphics and a decent playthrough, if you change those things I said, it would be a great game to keep updating (Maybe for mobile)