THE LAST COMMAND by NorthMan64
You are in command of an army of mechs. And you have a base of operations. As does your enemy. The objective is clear: Destroy enemy base before yours is destroyed.

My game is a simple turned-based strategy for 2 players switching on one computer(sadly you need to have a friend with you to play this game, I know it's not going to help me. But the AI was too hard to make in 48 hours)
HOW TO PLAY? Simple. Everything runs on energy. Once the energy is depleted the shield of that unit collapses and the unit is destroyed. At the begining of your turn all units get some of their energy back thanks to their generator. Also every action such as move, attack, build takes some energy to do(cause the theme is "Life is currency"). It's only on you how much energy you leave in the unit's shield. It will stay that way until the start of your next turn. When you are done hit END TURN to start turn of your enemy. If something doesn't want to work, right click somewhere into the battlefield. It will cancel everything and hopefully be fine.
All the numbers important to the units are visible in some parts of the game I will also include a .txt file on my website with all of them PLEASE GIVE FEEDBACK. I didn't have time for much play-testing so something might be OP(it probably is). I don't know if that counts as "minor bug fixes" so I can add it into the jam version but I would like my game to be balanced at least in later versions.
Here are some screenshots:

| Windows | http://northgamedev.wz.cz/games.html |
| Source code | http://northgamedev.wz.cz/games.html |
| Original URL | https://ldjam.com/events/ludum-dare/44/the-last-command |
Ratings
| Given | 3🗳️ | 2🗨️ |