Monotheizmation by Zeriver

[raw]
made by Zeriver for LD 44 (JAM)

LD44_S2.png

LD44_S1.png

Two gods fighting for their bloody sacrifices offered by Aztec-ish village. Listen to the villagers and use your powers to help them up with most urgent village necessities. The better you utilize your powers the more energy / faith power will be given to you from sacrifice. Be wary of the second god who has identical powers - they have red aura.

Typical workflow for the game: - Watch for the most urgent needs by observing what villagers are talking about - the speech bubbles will appear above them with symbols of resources that they need - Select desired power and then use it on most beneficial place (hold LMB to use the power until you no longer want to). Using powers costs you faith - Farm and city can be affected by fertilization power (on mouse over, farm / city might have flashing fertility icon - you should use that power there until the icon is gone) - There isn't a win / lose condition yet, but you can see if you are better than the other god

Controls

LMB - select power and then hold LMB over interactable place to use the power

Escape - take a guess

Disclaimer

Game made solo from scratch except audio, some UI icons, tree models and human models.

Ratings

Given 11🗳️ 15🗨️

Feedback

Steffo
02. May 2019 · 22:55 UTC
Your game cannot be downloaded for some reason...

Is there a typo in the download link?

![](///raw/d4d/z/2469f.png)
Black Potion
03. May 2019 · 20:21 UTC
The Game can be downloaded and played :) it's a cute god simulator where blood rains on your crops from time to time, and you hope that people will sacrifice someone to you! :D
GreenDinoGames
03. May 2019 · 21:53 UTC
I liked playing your game, because I'm a big fan of simulation games :) It's quiet relaxing compared to most games I've seen so far here. Controls are simple and go well along with the indirect gameplay. Overall great game!
snowdozer
03. May 2019 · 21:59 UTC
this is a very creative idea! i've never seen anyone make a game about competing gods, so this was certainly a fresh new take for me. the game itself is a little empty, but it would take a lot of work to polish this idea into a full-fledged game, so i think you did great for 72 hours. i think the best way to improve it would be to make it faster paced, with shorter days, less holding down the mouse button, and maybe even some direct god-to-god action? i loved the concept, and i hope to see you expand on it in the future.
Eduardo Yukio
04. May 2019 · 20:43 UTC
Things I didn't like:
- Very confusing, I didn't understand bery much what I was doing and for what purpose. Like, the sun and rain were very intuitive, but the population mechanic was not clear. When people had bubbles of humans should I put more population where they were standing or on the houses? If they wanted the animal, how could I provide it for them? There were other icons like the leaf and other plant that I didn't understand, I was taking care of the things that produced them, why people were sad about it? haha
- The game starts abruptly with all the mechanics already there. The main thing that I learned searching for how to do tutorials is: "Teach gradually through experience". If the player started with only one mechanic and the game explained how to use it and what consequences happened, one mechanic at a time, it would be much less confusing.

Things I liked:
- The mood is nice, the music and graphics made me feel calm and happy to provide for my people xD.
- The theme was fun, being a god that people sacrifice other people to.
- The limited time to enhance each thing made me want to continue improving and continue playing. If you continue working on this game and make an objective system and such, I could see this being an addictive game.
PeachTreeOath
05. May 2019 · 02:35 UTC
Another ambitious game from you! It's really inspiring and tempts me to do something like this, though we tried a city sim ~10 LDs ago with questionable results. Curious what your dream sim game would be if you actually had the time to make a full one.

Really cool presentation of the game. It's subtle but I like the slight camera angle tweaks you do to stand out a bit from others. The screenshot for the game actually drew me in because of this. The gameplay is solid though the one thing I really love to see in god games is the city truly flourishing with life. I'm sure you could achieve that affect with only a few tweaks but it crossed my mind. I think there's a lot of breadth to the game so I'm impressed with how much you were able to squeeze in in the timeframe, nice job.