Monotheizmation by Zeriver


Two gods fighting for their bloody sacrifices offered by Aztec-ish village. Listen to the villagers and use your powers to help them up with most urgent village necessities. The better you utilize your powers the more energy / faith power will be given to you from sacrifice. Be wary of the second god who has identical powers - they have red aura.
Typical workflow for the game: - Watch for the most urgent needs by observing what villagers are talking about - the speech bubbles will appear above them with symbols of resources that they need - Select desired power and then use it on most beneficial place (hold LMB to use the power until you no longer want to). Using powers costs you faith - Farm and city can be affected by fertilization power (on mouse over, farm / city might have flashing fertility icon - you should use that power there until the icon is gone) - There isn't a win / lose condition yet, but you can see if you are better than the other god
Controls
LMB - select power and then hold LMB over interactable place to use the power
Escape - take a guess
Disclaimer
Game made solo from scratch except audio, some UI icons, tree models and human models.
| Windows | https://www.dropbox.com/s/nyrvpyzplna6t5d/Mono%20-%20LD44.7z?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/44/monotheizmation |
Ratings
| Given | 11🗳️ | 15🗨️ |
Is there a typo in the download link?

- Very confusing, I didn't understand bery much what I was doing and for what purpose. Like, the sun and rain were very intuitive, but the population mechanic was not clear. When people had bubbles of humans should I put more population where they were standing or on the houses? If they wanted the animal, how could I provide it for them? There were other icons like the leaf and other plant that I didn't understand, I was taking care of the things that produced them, why people were sad about it? haha
- The game starts abruptly with all the mechanics already there. The main thing that I learned searching for how to do tutorials is: "Teach gradually through experience". If the player started with only one mechanic and the game explained how to use it and what consequences happened, one mechanic at a time, it would be much less confusing.
Things I liked:
- The mood is nice, the music and graphics made me feel calm and happy to provide for my people xD.
- The theme was fun, being a god that people sacrifice other people to.
- The limited time to enhance each thing made me want to continue improving and continue playing. If you continue working on this game and make an objective system and such, I could see this being an addictive game.
Really cool presentation of the game. It's subtle but I like the slight camera angle tweaks you do to stand out a bit from others. The screenshot for the game actually drew me in because of this. The gameplay is solid though the one thing I really love to see in god games is the city truly flourishing with life. I'm sure you could achieve that affect with only a few tweaks but it crossed my mind. I think there's a lot of breadth to the game so I'm impressed with how much you were able to squeeze in in the timeframe, nice job.