Deadline by Evan Minto

[raw]
made by Evan Minto for LD 44 (JAM)

Deadline LD44.png

A mission as important as it is dangerous.

Untested technology in the hands of one person.

A time machine running on a short battery.

Recharge with blood. Rejuvenate with power.

Trade health for battery power and vice versa to reach the end of this challenging platformer and discover the true purpose of the time travel mission!

PLAY ON THE WEB ➜

Controls

  • Arrow keys to move, up to jump
  • Buttons 1 (Z) and 2 (X) convert health and battery

The battery depletes whenever you move, and when your battery runs out you slow way down, so look out!

Credits

  • Dave Derwin: Art, level design, sound effects, writing
  • Evan Minto: Code, music, UI, art

Ratings

Given 9🗳️ 5🗨️

Feedback

SnufkinsHat
30. Apr 2019 · 14:48 UTC
![Screen Shot 2019-04-30 at 10.46.55 AM.png](///raw/e99/22/z/23c9c.png)

I can't get past this screen -- neither clicking with my mouse nor pressing any key on my keyboard seems to work. (Mac, Safari)
Odlog Oglog
30. Apr 2019 · 14:50 UTC
Nice game!, I think that the would be better there was a fight system and checkpoints.
🎤 Evan Minto
30. Apr 2019 · 16:12 UTC
@snufkinshat Oh it's a Pico-8 game so you need to press arrow keys or Z or X while focused on the player window. Sorry, we should have made that clearer!
SnufkinsHat
30. Apr 2019 · 16:16 UTC
@evan-minto Ah! I'll try that and give it a play through.
khaoz-fang
01. May 2019 · 07:01 UTC
The art style impressed me.
triplefox
01. May 2019 · 07:05 UTC
Scrolled down and saw @evan-minto and I'm like "hey I know this person!" Nice work.

I got my teammates for the jam to crowd around the game for a replay, but I used the in-game restart, and it made the end text not appear.
derwin
01. May 2019 · 12:54 UTC
@khaoz-fang thank you.
Copper_Aardvark_Games
04. May 2019 · 16:56 UTC
I love the retro graphics and gameplay mechanics! Amazing job!
rjhelms
04. May 2019 · 17:03 UTC
Really fun, but really unforgiving in places - I agree with @odlog-oglog that a checkpoint system would be a nice addition.

I like the take on the theme and how it's implemented, and you managed to do a great job using Pico-8 to it's fullest to nail the retro aesthetic.
360
04. May 2019 · 17:08 UTC
here are some ways you could improve the dynamics of the game
* adjust jump height according to battery level
* add a way to knock enemies
* improve graphics by few pixels

**i like the concept**

4 stars