Adepts of Virgil by Yursa

[raw]
made by Yursa for LD 44 (JAM)

postr<em>1.png Ancient demon will take YOUR life if you don't sacrifice lives of your adepts. So life worth not much more than just a small coin. Lead these bastards and made them die for the glory of ancient evil. posrt</em>3.png Your flock is quite unwieldy so be careful when stopping them at the edge of a trail. Remember - floor is lava! If one of your adepts touch lava he will die. Your dark master won't approve it! Bring as many lives as you can...to be honest, no one ever managed to bring absolutely all adepts to the sacrificial altar yet. Maybe you'll be the first one! postr_2.png Controls: Camera View - W A S D Moving units - move the mouse when hold down the left mouse button

Thank you for playing our first game. We hope you enjoyed it!

Ratings

Given 14🗳️ 12🗨️

Feedback

NinjaCatz
30. Apr 2019 · 10:00 UTC
It was fun! )) True, for some reason, on the 3rd or 4th level, when I came to the finish, all the adepts disappeared, but the level was not completed. Anyway nice job!
pixelcrustpunk
30. Apr 2019 · 11:12 UTC
The same happened for me :) otherwise nice
TheItCrOw
30. Apr 2019 · 11:56 UTC
Game looks very good, the music is fitting as well, gj!
Koni
30. Apr 2019 · 13:50 UTC
Very interesting to say the least. I think it set a good mood and the setting suited the theme. Even though I understand that controlling the dudes is the challenge, I found it to be a bit too floaty and unpredictable. Since they move more than you expect them to, you end up guessing a lot.

That feedback aside, I could really see this as a final game. It has my gears turning about how you could design different kinds of scenarios and stuff. Like maybe some of the guys you control have different temperaments and pushes others aside to survive, but they are strong so they can push rocks. Something like that. I also think this game might have been better as sort of a RTS like Lemmings or something.

It has a lot of promise and my guess is that you guys have been fantasizing about what it could have been with more work too :)

Great entry :)
Philarmon
30. Apr 2019 · 17:31 UTC
Played it for longer than I thought I would be :) I like the style. Sometimes it's a bit hard to predict where the crowd stopsbut who cares about the heretics anyway? Also a zoom function would be great to get the overview on large levels. Overall - thumbs up!
Finn Truman
30. Apr 2019 · 18:36 UTC
It looks alright, but it's a bit flawed in design. It's literally impossible to get all the heretics to the altar because they operate on flock logic, and the paths are narrower than the group, so of course heretics are going to fall in. And there's no point to branching paths to try and lead me on a goose chase when I can move the camera independantly to the flock to find the altar. I also got stuck on a level because my last two heretics disappeared, but didn't count as dying so I still had some left being counted, but there weren't any.

But, like I said, it looks nice! It's quite colourful considering it's in Hell!
Fahim Faysal
01. May 2019 · 09:43 UTC
Nice. Both the music and graphics are good. The controls are bit awkward but that's what makes the game play interesting. It's always fun to send them into lava.

Good job.
icxon
01. May 2019 · 23:31 UTC
Are you using navmeshagents for this? It's kinda hard to make them work as you want. I love the hell theme, but got stuck on one of the levels. I haven't tried to kill everyone except one to lead to finish, probably this might work.

Here is my playtest:

https://youtu.be/1CskqGoMlXI