The passion of a peasant by kuro
Please don't look at the source code. I'm going to hell for what I've done.
Made with unity, used a few libs I made before as a base ( for reading YAMLs, scripts for managing sounds and music, A* pathfinding, etc.).
"The passion of a peasant" is a top-down turn based combat game with a story. Hope you enjoy - it's 8 levels long.
WASD - movement
Q - end turn, keep movement points for next turn
Click on genie - open shop
You can see the playthrough here, if you don't have the time to figure out the whole game, but want to see the "story" play out:
Some screenshots:




| Windows | https://dizztal.itch.io/the-passion-of-a-peasant |
| Source code | https://github.com/Kuro-dake/Ludum-Dare-44 |
| HTML5 (web) | https://dizztal.itch.io/passion-of-the-peasant-html |
| Other (document) | https://youtu.be/bVTJmNZs7jc |
| Original URL | https://ldjam.com/events/ludum-dare/44/the-passion-of-a-peasant |
Ratings
| Given | 36🗳️ | 29🗨️ |
and dont worry about the code it can be a spaghetti during the jam :)
Cheers :)
Any suggestions for improvement would be very welcome though.
I loved the narrative, it's adding so much to a game.
Take few minutes to understand the mechanics, but then can't do anything else than finishing the game.
I know you were probably short in time but not knowing how far can go each mob is a bit frustrating but maybe it's part of the puzzle.
The only real bad point for me is that I don't see how to extend the mechanics to a more advanced one that would give several hours of play (maybe I'm wrong!)
Well done!
A *really* good game, in all aspects.
The only thing I missed were instructions -- it took me some time to understand "free moves" versus "normal moves".
Writing was perhaps a bit cheesy/cliché, but worked well. Sound, graphics, mechanics... these were all very good! Kudos!