H2GO Tayne's Adventure by homeworld

![1dedd68fbd90d636434def8ecbc9a70d[1].jpg](/game/img?e=LD44&gid=54765&u=raw/9c3/2/z/23a71.jpg)
![cc7709289065293d01546b03cb86b28a[1].jpg](/game/img?e=LD44&gid=54765&u=raw/9c3/2/z/23a72.jpg)
Description
You take the role of Tayne, a space water miner out in the ring system of a distant gas giant. You must locate and bring back wrecks from among the asteroids and derelict stations to sustain Humanity and also to fuel your ship. You can also choose to drain the fuel tanks of the wrecks on location if you don't have enough to make it back. Just use the component scanner to locate the fuel tanks and suck them dry by attaching your harpoon. Choose carefully how to spend your fuel, disabling Auto Stabilization will save fuel but will make it much more difficult to fly. Crashing into asteroids or wrecks will cause fatal damage and breaking wrecks into pieces will make them less valuable.
Bring back 3 wrecks to the station to win or run out of fuel and perish among the asteroids!
Controls
- RMB Orient Ship
- 1/2 Arm Harpoon (Left/Right)
- LMB Fire/Release Harpoon
- Q/E Roll Ship
- Z Enable Auto Stabilize (SAS)
- F Pulse Scan
- R Component Scanner
- C Cut Wreck while close
Attribution: The music is Water Lillies by Density & Time from the Youtube audio library. The sound effects are from Freesound.org with minimal editing.
| Windows | https://danmakesgame.itch.io/h2go-taynes-adventure |
| Original URL | https://ldjam.com/events/ludum-dare/44/h2go-taynes-adventure |
Ratings
| Given | 21🗳️ | 13🗨️ |
The mouse scroll was really bad without a mouse and I have yet to turn or do a run without infinitely spinning, even with the auto stabilize thing. Any Advice?
Overall Great job! The models are very impressive!
@xankill3r Yeah we wanted to do realistic simulation for the flight model also so you have to plan ahead a bit and take the physics into account, that does make it more difficult to control. Thanks for playing!
Ships and parts cool to break into pieces.
You can not control the length of the ropes, pull something to yourself. Control of the ropes would make life easier.
@lagman9000 Thank you! Much appreciated!
@omicron Thanks! Yes we wanted to do somewhat realistic(difficult) flight controls and have that be something the players can explore
@kostasvs Thanks! Thats unfortunate, I guess that can happen with the worldgen. It does seem the wreck generation can be a bit strange at times. Thanks for playing!
Since you were going for more realistic controls, I would have liked pitch and yaw control. This could be achieved by using the arrow keys as well as the QWEASD controls. The right mouse button is alright, but the correction is way to fast to be realistic, so I feel weird using it.
The use of grapples is interesting, but I was wondering if it wouldn't be easier to control if you had arms that could grab onto the things you're transporting, or at least a magnet, or something. I had issues where I would grapple onto a spaceship part, and as I fly back to the base, it crashes on a rock and breaks.
Anyway, I'm glad I found this one, and I'll be giving a good rating!
Edit: I forgot to mention the sound, which was great as well!
@good-enough Thanks! Yeah we were careful to keep the game small and space setting also helps with the number and complexity of the art assets we had to make.
Thats true I guess the pitch/yaw control was just a bit too complex, the main idea was a physics toy and manipulating the wrecks with the harpoons I guess we felt the right click orient would work better with that.
Yeah arms would have been more realistic but also cause a lot of problems for with the physics and the harpoon/rope was simpler in that regard.
And the sounds were not created from scratch I added sound attribution to the description now, should not have enabled the sound voting tbh.
Thanks again for playing and the detailed feedback!