Brian, Your Life Is Currency by brinkhousegames

[raw]
made by brinkhousegames for LD 44 (JAM)

Brian works at a bank. Brian isn't sure if he ever leaves work... For all he knows, his life is currency.


//Instructions//

Customers entering the bank have requests shown in their corresponding column on the left (line 1, line 2, line 3). Move to each station and collect their request, which will turn yellow to show it has been filled. Once all of the customers requests are satisfied, you can let them know and they'll leave happy. But be careful, each customer has a finite amount of patience, shown above their head. If it runs out, they'll leave angry. As well, if you missed any of their requests they will leave angry. If you generate more angry customers than happy ones its game over!


//CONTROLS//

WASD / arrow keys to move, E to interact

PS4 controller: left stick to move > X to interact (O on web version)

Note for web version, the X button on Dualshock controllers is swapped with O button due to WebGL gamepad API differences


Thanks for checking out my jam game. I had a blast doing it. I learned the hard way not to push balancing/playtesting to the end, as I'm not sure the difficulty curve works too well, but maybe I'm wrong. Either way, had a blast making this and thanks for checking it out!


Screen Shot 2019-04-29 at 7.24.58 PM.png

Screen Shot 2019-04-29 at 7.24.26 PM.png

Ratings

Given 17🗳️ 23🗨️

Feedback

XMPT-Luke
01. May 2019 · 18:02 UTC
Enjoyed playing through this one. I really like the look and audio, feels v. polished. Good job!
XMPT-Luke
01. May 2019 · 18:02 UTC
Enjoyed playing through this one. I really like the look and audio, feels v. polished. Good job!
XMPT-Luke
01. May 2019 · 18:02 UTC
Apologies, I've no idea why it decided to double post :-/
T-Bo
01. May 2019 · 18:09 UTC
I love the concept and the music is really cool !
Brian is always busy XD
I enjoyed playing this nice game ! Thank you ! :clap: :smile:
Poffle
01. May 2019 · 18:45 UTC
Nice polished entry. Like a banking version of Overcooked or something. I found the difficulty a bit too high though. By the time I read what they wanted a queue was forming haha. Lot of potential though and the presentation was great!
🎤 brinkhousegames
01. May 2019 · 18:51 UTC
@poffle thanks for the feedback!
🎤 brinkhousegames
01. May 2019 · 18:51 UTC
@t-bo thank you, he sure is!
LMB
01. May 2019 · 18:58 UTC
I like how the calm ambient music constrasted with the fast-pacedness of the work!
🎤 brinkhousegames
01. May 2019 · 19:03 UTC
@lmb Try pressing the little red button at the bottom. ;)
LMB
01. May 2019 · 20:55 UTC
@brinkhousegames Oh, I did! 'twas weird :smile:
PixScope
01. May 2019 · 22:08 UTC
I love it !
Pedro137BR
01. May 2019 · 23:02 UTC
Really well made, and i loved the music
davidsheadgames
02. May 2019 · 02:35 UTC
I pushed the button and I immediately loved the game. :smiley:

However, I encountered a LOT of bugs while playing the web version. For some reason, at some point in the game, people stopped going to lines 1 or 2, so it was all on line 3.

I also noticed that satisfying particular tasks that customers further back in line wanted done still counted for them.

Also, if you hit 'use' when no one is standing in a particular line, it gives a point for happy customers.

Not sure what happened, but it got pretty rough...
appix
02. May 2019 · 11:03 UTC
Nice 3D art~Sometimes I can't not see the Tips in the game, but that's OK.Well done!
Sisyphean Games
02. May 2019 · 17:00 UTC
Great job! After day two though I wasn't getting any more customers.
🎤 brinkhousegames
02. May 2019 · 17:00 UTC
@davidsheadgames thanks for your great feedback! Did you have an opportunity to try the Windows or OSX builds to see if the same issues existed? I'll take a look myself.
🎤 brinkhousegames
02. May 2019 · 17:00 UTC
@appix thanks for your feedback!
gecco.xyz
02. May 2019 · 18:32 UTC
Love the idea! At first I had diffuculties to recognize the icons on the left, because I left it at the standard WebGL size and also had no customers after day 3 (didn't check the offline builds though). But I had fun playing it. Especially the red button is nice ^^
sahoskins1
02. May 2019 · 18:39 UTC
Unfortunately this was pretty much unplayable in my browser due to the size it rendered in. The text was completely unreadable so I was not able to fully experience the game.
🎤 brinkhousegames
03. May 2019 · 00:45 UTC
@sahoskins1 sorry to hear that, did you try playing in full screen?
davidsheadgames
03. May 2019 · 03:13 UTC
@brinkhousegames I just tried it on desktop and a lot of the bugs definitely went away. Now after playing the game that's properly working, I feel like it was a lot more of a challenge. The actual premise isn't hard (make the happy/unhappy ratio more happy than not) but satisfying each customer was definitely a frantic rush as the line got longer and longer. I kinda really wish that each day had a pause period so I could take a break! :sweat:

Also, there is still a bug where I can spam the "use" key on a lane while customers weren't there and infinitely get happy customer points.

Also, there's another bug where sometimes the customer's demands don't appear in the screen. (Usually if customers leave out of order from waiting in the lane or some other line related thing, I've noticed.)

Still fun and I really dig the art style on second go, now that I can read the text :P
falak
03. May 2019 · 16:03 UTC
after a few days, people start to set up only in one queue and each 'E' click will cause another satisfied customer even if no customer is in the queue. Besides, moving close to the counter is strange. The rest of the game is quite good. Good luck.
🎤 brinkhousegames
05. May 2019 · 20:36 UTC
@falak thank you for the feedback!!