Life Bet by LeReveur

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- Hey dude! My demo… My pals and me, we like to make bets, are you interested? What kind of bets? …Er, well, funny ones. Price? There's no price, hu hu… Says, here's the game : we want you to run along a big room, and you have to reach the other side without dying. What do you bet? You bet a part of your life. And you bet it just before you run, so… Well, that's the funny part : if you bet too much, you have more risk to fail, and give me your sou… Er… Make my pals and me very sad. But if you win, you gain more life, and so you will live longer… Or you can try another run, with better chances - and you can also bid more, to gain more, of course. So, interested?
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I'm not the only one who didn't wanted this theme, as almost every LD for a long time. And it's not because I suggested the one wich reached the second place (not sure I would have made a better game with it), but because I don't like this kind of very restricted theme, wich leads to two or three main ideas, all the same for almost everyone, and it's very difficult to find something not that boring, to twist any of those first ideas - plus, here, some of the main ideas are weird or disgusting. So, without any surprise, I didn't came up with a satisfaying idea before late saturday night (much more sunday morning, in fact), just before going to bed. Fortunately, this was not too hard to program, so I managed to finish something playable in time, but, well, there is a lack of juicy things, no sound, only procedural graphics barely better than programer art, no story in game, and the balance is very approximative. I hope you will have at least a little fun playing it - I will have fun for sure trying yours.
:smile:
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Controls are on the game page, under the game.
Tips :
• All the obstacles make different damage (for ex. crates hurts more than lamps, but less than cactus - yes, the green things are cactus, I swear)
• The more you gain life, the more the difficulty raise, even for easy choice (the runs will be longer, and from times to times, the minimum bet will raise too)
• If you finish a run without losing any life, you'll gain a safe bonus (function of the run long, but same whatever the bet difficulty)
• Your best score is the longer life you reached. It's saved, even if you quit the game (as the bookmaker said, you can stop anytime :rolling_eyes:)
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| HTML5 (web) | http://workshop.xenedon.com/LD44/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/44/life-bet |
Ratings
| Given | 27🗳️ | 5🗨️ |
Notes: I would recommend trying to put the Tips section, inside the actual game. I know that's often hard in game jams, but it means you don't have to rely on the play reading a big wall of text outside of the game, before playing.
Bugs: I did seem to run into a bug when I first started the game. The countdown began, but the blocks started coming at me straight away, before the counter hit 0. It didn't happen again, just on the very first run.
Overall, well done! Keep up the great work. :)
Thank you for your nice comment!
I don't understand how this bug can exists, I hope it was just a lonely gremlin because I have no idea of how to search it :(
I know that help in game is way better, but I didn't implement yet in my engine something to easily handle long text, so actually all texts are implemented in hard way, one by one. And I wrote all of this explanations *after* the submission hour, because as almost every LD, the game itself was just finished as is on the very last minute. :sweat_smile: That said, tips are just tips, I wrote them to give some extra information before someone asks in the comments, but I think that all what is needed to play is in the game (maybe if one don't read the mini-story, they will wonder why they start with a shortenen lifebar, before realising that this is the target of the bet).
:laughing: I personnaly think it's just a very little better than the Google dinosaur…
You didn't miss a lot discarding the description. Maybe the first paragraph for the story, but, well, who cares about the story ? :wink:
@squirmonkey
You are totally right, the hardest modes have worst payoffs and it's silly. At first sight, I only saw that one could gain too much life in one play, but now I totally see that's a big mistake… Well, lets say that wanting to hurry the gain is a bad idea :laughing:
@josh-mcmillan
Yes, I see for a while now that my engine needs to be reworked on some things, but I worry that I could have to rework it from the start, or almost. I don't understand why this is so shaky in some cases, for exemple.
Thank you all for your comments!

In the risky level I noticed that the obstacles in the level are always beatable by a high jump quickly followed by a small jump. You got my heartbeat rise up with the deadly level :-)
So after playing it for a few minutes I can say that what really stands out in your game is finding out about new combinations of obstacles. So for the future you might expand on more levels.
What did you use to make the game?
Nice job, thank you for making this. :-)
And I realized, about a day after the deadline, that all the game is handable with LMB (so, also with a touch screen), except… The runner. :face_palm: And it's not a big deal to add the LMB as another trigger to jump, but I think it would be fairer to do that in a post-LD version, because it's a significant improvement on the main gameplay.
To make that game, I used… a text editor (Notepad++), and my own javascript engine, that I'm using and trying to improve, for now, exclusively for the LD, as an experiment and as a self teaching project. :smile:
*(and that's why whoever wants to see the code can do it just by exploring the html page and the scripts, because they are hand made)*
@leinades You have no idea of how this simple comment is good to read, because they are very very very rare, the LDs for wich I make a game that challenges enough to keep at least one person trying it again and again. :laughing:
Thank you two for the kind comments. :smiley:
Thanks for making this, I enjoyed it :thumbsup: