Bloodia by Sebastien Bourgeois

A short roguelike where life, money and time are merged in a single counter.
Will you reach the final boss ?
The game is playable on a gamepad or using the keyboard. It was tested on a Windows 10.
- WASD - Move
- J - Fire
- K - Open chest
- Return - Start/Pause
Note: You will need the Visual Studio 2015 Redistributable installed on your machine to launch the game. You most likely already have it installed anyway.
Note: The complete game code and all assets have been made in 48h exclusively on an iPad Pro. It is written in Python using the Pyxen engine. Music was made using Reflow.
| Source Code | https://github.com/sbourgeois/bloodia |
| Windows | https://gargant.itch.io/bloodia |
| Original URL | https://ldjam.com/events/ludum-dare/44/bloodia |
Ratings
| Given | 36🗳️ | 23🗨️ |
@youpeoples not sure about this problem, what Windows version do you have ? I tested only on Windows 10.
@phantomeniasll to use the bow, just hit the fire button like the sword (J key to fire, K to open chest).
@harksa Did you think the gameplay was too slow paced ? I think there is too much random in the game, sometimes it's too easy and you can beat the final boss quickly, and other times i'm beaten at level 3.
And of course, the app I used to write the game (Pyxen) will never compete with Unity, Unreal or even GameMaker, but it was really cool to make a complete game from scratch without leaving the iPad! (Even the music was done on an iPad).
@youpeoples thanks, I'll try to find a Windows 7 to test the game, I should have set some minimal requirements.
@silvervalegames hey thanks for feedback :) I've tested the game many many times and I've never been in a situation where the stairs don't spawn. That's weird I'll have a look thanks for report! Sure I wanted to add some highlight when we hit the monsters, but you know, time is running out due to the jam effect and I didn't have the time to polish this ;)

Short but nice. Very easy and a little slow but for sure great groundwork. Some visual indicators for damage being done would be nice. Great mood/atmosphere. I love the bgm.
If only I had more time, I wanted to add new monsters, new powerups, more levels, ...
I totally agree, the game can be very easy sometimes, and the hero could walk faster, i'll take notes!
The only negative thing I noticed is that the movement maybe felt a little bit slow. But all in all a great game!
@daspanjo Thank you for for your feedback! I'm so happy you enjoyed playing it ;) I'll probably try to work again on the game post-LD and make it a little faster, many comments report the game is too slow I guess I was too tired to notice that ;) Concerning the timer, I liked the idea that if Life is Money, and Money is Time, then Life has to be Time too!
Thank you all for your comments, that means a lot to me.
I would find it better if the camera would always center on the player and there was some kind of hit feedback when the player is getting hit or the player hits an enemy. I wasnt always sure whether I actually hit something when attacking.
The only thing I've found too limiting is limitless spawning...
And I don't understand how enemies take my gold when they shoot me.
But I can work with that.
All in all, very nice entry.
@taddl happy to hear that you liked the art of the game, being mostly a coder, that means a lot to me! I will probably try to make future updates post-LD, your feedback is already near the top of my todo list ;)
@kaisean-games Thank you :) Yes, i should have controlled spawning a little bit better, i sometimes get stuck with a legion of enemies and die... I will add visual and audio feedback when monsters hit you, that is not obvious I completely agree with you. Thanks for playing!

The theme is also strong in this one and that becomes clear very soon after starting the game.
I wish the movement speed was at least twice as fast, everything felt so sluggish, especially with the large level size and the constantly ticking timer of my life.
I died to one of those mimics without knowing that they even existed in the first place. That felt so bad and I felt so cheated by the game that I stopped playing lol.
@jonas-tyroller hey thanks for your feedback! In fact I was supposed to add movement speed powerups, but my time was running out for this jam, just like in the game! I noticed too after some tests that I sometimes end up not killing monsters and just avoid them, there's a flaw there, I will improved that. Anyway, thank you for taking the time to play.
@yaen sincere thanks for your nice words :) I think I was too tired to figure out that movement speed was so slow, seemed to be ok at that time lol.
Still a good job you did in that short amount of time!
The sprite editor looks like that :

Would have loved for there to be more feedback on enemy hits.
Can't believe this was all done on an iPad though!