Nine Lives by Evan M
This is a difficult platformer where when you die, you produce a halo above your head that can that be jumped on. You have to navigate many difficult skill and puzzle levels. There are many power-ups (extra lives, buttons, gravity manipulators, checkpoints, lazers, ect.) and 4 worlds; grass, desert, winter, and space.
Controls
WASD to move or arrow keys. Left click to die which will spawn a halo if you have enough lives. Right click to restart. H for a hint.
Play
https://evan-m.itch.io/nine-lives-ludam-dare-44

| HTML5 (web) | https://evan-m.itch.io/nine-lives-ludam-dare-44 |
| Original URL | https://ldjam.com/events/ludum-dare/44/nine-lives-2 |
Ratings
| Given | 25🗳️ | 12🗨️ |
Loved the cat. So cute! The map needs a little more work, tho.
The edges feels slipery at first, but I got used to it.
The beat is nice to hear.
The halo spawning _above_ the head of the cat makes sense from a logical standpoint, but it makes positioning it correctly quite hard... Also, the cat sometimes seems to slip off the halo...
I found a number of levels required really precise placements, but the controls were just a little too loose to do what I wanted to do. I'm sure practice is the answer, there. Some of my halos I placed next to the "no halo zones" were considered inside of it even though visually they appeared fully outside of the zones. One other piece of feedback is that some stages were all about using the halos in creative ways and some were just about strict platforming (no extra hearts to spare). I thought the strongest ones involved full use of the the unique halo mechanic, so I would double-down on designing stages around that.
Great work!