LD Force by Jason Lothamer
This game is inspired by shoot 'em ups of old, like R Type and Thunder Force. You pilot a small ship down an alien filled tunnel, shooting your way through to the end. Each enemy kill increases your health. You can gain way more than your max hp, which get converted in upgrade zones into money! With that you can purchase one upgrade during each upgrade zone session. Hence, your life gets turned into currency which you spend on upgrades. Clever, eh?
Anyway, I had a lot of fun making this and learned a lot too. Unfortunately there are a few issues with the game. The minor issue is that the sound track wouldn't export, and so sadly your left with just cannons firing and explosions to listen to. But more troubling is the fact that bullets aren't registering their collision with enemies all the time, which makes the game tougher. This particular issue I may publish a fix for during the scoring portion of the jam since I consider it a bit game breaking.
| Windows | https://jlothamer.itch.io/ld-force |
| Linux | https://jlothamer.itch.io/ld-force |
| macOS | https://jlothamer.itch.io/ld-force |
| Original URL | https://ldjam.com/events/ludum-dare/44/ld-force |
Ratings
| Given | 8🗳️ | 7🗨️ |
The hits not registering all the time does make it a bit annoying.
@youpeoples you are exactly right. I didn't have a visibility check which made everything active at once, killing the performance and apparently making the game engine miss hits because of the lag. I've added that to the enemy objects and made new builds. It works much, much better. There's still that initial lag on the first firing of the "mob" enemies. (I call them spray enemies in the code. But mob works too.) I'd like to figure that out too, but I don't consider that game breaking and so won't release a fix for that during the jam. Nope, warts and all, this fixed version is what people will have to enjoy during the rest of the voting.
Anyway, thanks again! Hope to get around to all of your games soon too if you did a linux or web build.
-Jason
Other than that, feeling is good (though hard to control using keyboard) and concept is nice. Great job!